// SPDX-FileCopyrightText: 2023 Joshua Goins // SPDX-License-Identifier: GPL-3.0-or-later #include #include #include "mainwindow.h" #include "settings.h" int main(int argc, char* argv[]) { QApplication app(argc, argv); physis_initialize_logging(); const QString gameDir{getGameDirectory()}; const std::string gameDirStd{gameDir.toStdString()}; MainWindow w(physis_gamedata_initialize(gameDirStd.c_str())); w.show(); return QApplication::exec(); }