// SPDX-FileCopyrightText: 2023 Joshua Goins // SPDX-License-Identifier: GPL-3.0-or-later #pragma once #include #include #include #include #include struct GameData; class FileCache { public: explicit FileCache(GameData& data); bool fileExists(const QLatin1String &path); physis_Buffer &lookupFile(const QLatin1String &path); private: QMap cachedBuffers; QHash cachedExist; GameData& data; QMutex bufferMutex, existMutex; };