#include "mainwindow.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "gamedata.h" #include "exhparser.h" #include "exdparser.h" #include "mdlparser.h" #ifndef USE_STANDALONE_WINDOW class VulkanWindow : public QWindow { public: VulkanWindow(Renderer* renderer, QVulkanInstance* instance) : m_renderer(renderer), m_instance(instance) { setSurfaceType(VulkanSurface); setVulkanInstance(instance); } void exposeEvent(QExposeEvent *) { if (isExposed()) { if (!m_initialized) { m_initialized = true; auto surface = m_instance->surfaceForWindow(this); if(!m_renderer->initSwapchain(surface, width(), height())) m_initialized = false; else render(); } } } bool event(QEvent *e) { if (e->type() == QEvent::UpdateRequest) render(); if (e->type() == QEvent::Resize) { QResizeEvent* resizeEvent = (QResizeEvent*)e; auto surface = m_instance->surfaceForWindow(this); m_renderer->resize(surface, resizeEvent->size().width(), resizeEvent->size().height()); } return QWindow::event(e); } void render() { m_renderer->render(models); m_instance->presentQueued(this); requestUpdate(); } std::vector models; private: bool m_initialized = false; Renderer* m_renderer; QVulkanInstance* m_instance; }; #else #include "standalonewindow.h" #endif MainWindow::MainWindow(GameData& data) : data(data) { setWindowTitle("mdlviewer"); setMinimumSize(QSize(640, 480)); auto dummyWidget = new QWidget(); setCentralWidget(dummyWidget); auto layout = new QHBoxLayout(); dummyWidget->setLayout(layout); // smallclothes body { GearInfo info = {}; info.name = "Smallclothes Body"; info.slot = Slot::Body; gears.push_back(info); } // smallclothes legs { GearInfo info = {}; info.name = "Smallclothes Legs"; info.slot = Slot::Legs; gears.push_back(info); } auto exh = *data.readExcelSheet("Item"); auto path = getEXDFilename(exh, "item", getLanguageCode(Language::English), exh.pages[1]); data.extractFile("exd/" + path, path); auto exd = readEXD(exh, path, exh.pages[1]); for(auto row : exd.rows) { auto primaryModel = row.data[47].uint64Data; auto secondaryModel = row.data[48].uint64Data; int16_t parts[4]; memcpy(parts, &primaryModel, sizeof(int16_t) * 4); GearInfo info = {}; info.name = row.data[9].data; info.slot = Slot::Body; info.modelInfo.primaryID = parts[0]; gears.push_back(info); } auto listWidget = new QListWidget(); for(auto gear : gears) listWidget->addItem(gear.name.c_str()); listWidget->setMaximumWidth(200); layout->addWidget(listWidget); renderer = new Renderer(); auto viewportLayout = new QVBoxLayout(); layout->addLayout(viewportLayout); #ifndef USE_STANDALONE_WINDOW auto inst = new QVulkanInstance(); inst->setVkInstance(renderer->instance); inst->setFlags(QVulkanInstance::Flag::NoDebugOutputRedirect); inst->create(); vkWindow = new VulkanWindow(renderer, inst); vkWindow->setVulkanInstance(inst); auto widget = QWidget::createWindowContainer(vkWindow); viewportLayout->addWidget(widget); #else standaloneWindow = new StandaloneWindow(renderer); renderer->initSwapchain(standaloneWindow->getSurface(renderer->instance), 640, 480); QTimer* timer = new QTimer(); connect(timer, &QTimer::timeout, this, [this] { standaloneWindow->render(); }); timer->start(1000); #endif QHBoxLayout* controlLayout = new QHBoxLayout(); viewportLayout->addLayout(controlLayout); QComboBox* raceCombo = new QComboBox(); for(auto [race, raceName] : raceNames) { raceCombo->addItem(raceName.data()); } connect(raceCombo, qOverload(&QComboBox::currentIndexChanged), [this](int index) { currentRace = (Race)index; refreshModel(); }); controlLayout->addWidget(raceCombo); QPushButton* exportButton = new QPushButton("Export"); connect(exportButton, &QPushButton::clicked, [this] { QString fileName = QFileDialog::getSaveFileName(this, tr("Save Model"), "model.fbx", tr("FBX Files (*.fbx)")); exportModel(vkWindow->models[0].model, fileName); }); controlLayout->addWidget(exportButton); connect(listWidget, &QListWidget::itemClicked, [this](QListWidgetItem* item) { for(auto& gear : gears) { if(gear.name == item->text().toStdString()) loadedGears = {&gear}; } refreshModel(); }); } void MainWindow::refreshModel() { #ifdef USE_STANDALONE_WINDOW standaloneWindow->models.clear(); #else vkWindow->models.clear(); #endif for(auto gear : loadedGears) { QString modelID = QString("%1").arg(gear->modelInfo.primaryID, 4, 10, QLatin1Char('0')); QString resolvedModelPath = QString("chara/equipment/e%1/model/c%2e%3_%4.mdl"); resolvedModelPath = resolvedModelPath.arg(modelID, raceIDs[currentRace].data(), modelID, slotToName[gear->slot].data()); data.extractFile(resolvedModelPath.toStdString(), "top.mdl"); #ifndef USE_STANDALONE_WINDOW vkWindow->models.push_back(renderer->addModel(parseMDL("top.mdl"))); #else standaloneWindow->models.push_back(renderer->addModel(parseMDL("top.mdl"))); #endif } } void MainWindow::exportModel(Model& model, QString fileName) { Assimp::Exporter exporter; aiScene scene; scene.mRootNode = new aiNode(); scene.mRootNode->mNumChildren = model.lods[0].parts.size(); scene.mRootNode->mChildren = new aiNode*[scene.mRootNode->mNumChildren]; scene.mNumMeshes = model.lods[0].parts.size(); scene.mMeshes = new aiMesh*[scene.mNumMeshes]; for(int i = 0; i < model.lods[0].parts.size(); i++) { scene.mMeshes[i] = new aiMesh(); scene.mMeshes[i]->mMaterialIndex = 0; auto& node = scene.mRootNode->mChildren[i]; node = new aiNode(); node->mNumMeshes = 1; node->mMeshes = new unsigned int [scene.mRootNode->mNumMeshes]; node->mMeshes[0] = i; auto mesh = scene.mMeshes[i]; mesh->mNumVertices = model.lods[0].parts[i].vertices.size(); mesh->mVertices = new aiVector3D [mesh->mNumVertices]; for(int j = 0; j < mesh->mNumVertices; j++) { auto vertex = model.lods[0].parts[i].vertices[j]; mesh->mVertices[j] = aiVector3D(vertex.position[0], vertex.position[1], vertex.position[2]); } mesh->mNumFaces = model.lods[0].parts[i].indices.size() / 3; mesh->mFaces = new aiFace[mesh->mNumFaces]; int lastFace = 0; for(int j = 0; j < model.lods[0].parts[i].indices.size(); j += 3) { aiFace& face = mesh->mFaces[lastFace++]; face.mNumIndices = 3; face.mIndices = new unsigned int[face.mNumIndices]; face.mIndices[0] = model.lods[0].parts[i].indices[j]; face.mIndices[1] = model.lods[0].parts[i].indices[j + 1]; face.mIndices[2] = model.lods[0].parts[i].indices[j + 2]; } } scene.mNumMaterials = 1; scene.mMaterials = new aiMaterial*[1]; scene.mMaterials[0] = new aiMaterial(); exporter.Export(&scene, "fbx", fileName.toStdString()); }