# SPDX-FileCopyrightText: 2023 Joshua Goins # SPDX-License-Identifier: CC0-1.0 add_executable(novus-armoury) target_sources(novus-armoury PRIVATE include/boneeditor.h include/cmpeditor.h include/fullmodelviewer.h include/gearlistmodel.h include/gearlistwidget.h include/gearview.h include/mainwindow.h include/quaternionedit.h include/singlegearview.h include/vec3edit.h src/boneeditor.cpp src/cmpeditor.cpp src/fullmodelviewer.cpp src/gearlistmodel.cpp src/gearlistwidget.cpp src/gearview.cpp src/main.cpp src/mainwindow.cpp src/quaternionedit.cpp src/singlegearview.cpp src/vec3edit.cpp) # note, this is temporary until we get dynamic skeleton generation. i really don't want to embed these qt_add_resources(novus-armoury "skeletons" PREFIX "/" FILES skeletons/c0101_deform.json skeletons/c0101b0001.skel skeletons/c0201_deform.json skeletons/c0201b0001.skel skeletons/c0301_deform.json skeletons/c0301b0001.skel skeletons/c0401_deform.json skeletons/c0401b0001.skel skeletons/c0501_deform.json skeletons/c0501b0001.skel skeletons/c0601_deform.json skeletons/c0601b0001.skel skeletons/c0701_deform.json skeletons/c0701b0001.skel skeletons/c0701_deform.json skeletons/c0801_deform.json skeletons/c0801b0001.skel skeletons/c0901_deform.json skeletons/c0901b0001.skel skeletons/c1001_deform.json skeletons/c1001b0001.skel skeletons/c1101_deform.json skeletons/c1101b0001.skel skeletons/c1201_deform.json skeletons/c1201b0001.skel skeletons/c1301_deform.json skeletons/c1301b0001.skel skeletons/c1401_deform.json skeletons/c1401b0001.skel skeletons/c1501_deform.json skeletons/c1501b0001.skel skeletons/c1701_deform.json skeletons/c1701b0001.skel skeletons/c1801_deform.json skeletons/c1801b0001.skel) target_include_directories(novus-armoury PUBLIC include PRIVATE ${CMAKE_BINARY_DIR}) target_link_libraries(novus-armoury PUBLIC Qt6::Core Qt6::Widgets Qt6::Concurrent magic_enum physis z physis-logger mdlpart imgui novus-common) install(TARGETS novus-armoury ${KF${QT_MAJOR_VERSION}_INSTALL_TARGETS_DEFAULT_ARGS}) if(WIN32) get_target_property(QMAKE_EXE Qt5::qmake IMPORTED_LOCATION) get_filename_component(QT_BIN_DIR "${QMAKE_EXE}" DIRECTORY) find_program(WINDEPLOYQT_ENV_SETUP qtenv2.bat HINTS "${QT_BIN_DIR}") find_program(WINDEPLOYQT_EXECUTABLE windeployqt HINTS "${QT_BIN_DIR}") # Run windeployqt immediately after build add_custom_command(TARGET novus-armoury POST_BUILD COMMAND "${WINDEPLOYQT_ENV_SETUP}" && "${WINDEPLOYQT_EXECUTABLE}" \"$\" ) endif()