// SPDX-FileCopyrightText: 2023 Joshua Goins // SPDX-License-Identifier: GPL-3.0-or-later #include "mainwindow.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "cmpeditor.h" #include "filecache.h" #include "gearlistwidget.h" #include "penumbraapi.h" #include "settingswindow.h" MainWindow::MainWindow(GameData *in_data) : KXmlGuiWindow() , data(*in_data) , cache(FileCache{*in_data}) , m_api(new PenumbraApi(this)) { setMinimumSize(QSize(800, 600)); auto dummyWidget = new QSplitter(); dummyWidget->setChildrenCollapsible(false); setCentralWidget(dummyWidget); auto gearListWidget = new GearListWidget(&data); gearListWidget->setMaximumWidth(350); dummyWidget->addWidget(gearListWidget); gearView = new SingleGearView(&data, cache); connect(gearView, &SingleGearView::importedModel, m_api, &PenumbraApi::redrawAll); connect(gearListWidget, &GearListWidget::gearSelected, gearView, &SingleGearView::setGear); materialsView = new QTabWidget(); metadataView = new MetadataView(&data); auto tabWidget = new QTabWidget(); tabWidget->addTab(gearView, i18nc("@title:tab", "Models")); tabWidget->addTab(materialsView, i18nc("@title:tab", "Materials")); tabWidget->addTab(metadataView, i18nc("@title:tab", "Metadata")); tabWidget->setDocumentMode(true); // Don't draw the borders tabWidget->tabBar()->setExpanding(true); dummyWidget->addWidget(tabWidget); fullModelViewer = new FullModelViewer(&data, cache); connect(fullModelViewer, &FullModelViewer::loadingChanged, this, [this](const bool loading) { gearView->setFMVAvailable(!loading); }); connect(gearView, &SingleGearView::addToFullModelViewer, fullModelViewer, &FullModelViewer::addGear); connect(gearView, &SingleGearView::doneLoadingModel, this, [this, in_data] { materialsView->clear(); int i = 0; for (auto material : gearView->getLoadedMaterials()) { auto materialView = new MtrlPart(in_data); materialView->load(material); materialsView->addTab(materialView, i18n("Material %1", i)); // TODO: it would be nice to get the actual material name here i++; } }); setupActions(); setupGUI(Keys | Save | Create, QStringLiteral("geareditor.rc")); // We don't provide help (yet) actionCollection()->removeAction(actionCollection()->action(KStandardAction::name(KStandardAction::HelpContents))); // This isn't KDE software actionCollection()->removeAction(actionCollection()->action(KStandardAction::name(KStandardAction::AboutKDE))); } void MainWindow::configure() { auto settingsWindow = new SettingsWindow(); settingsWindow->show(); } void MainWindow::setupActions() { KStandardAction::preferences(this, &MainWindow::configure, actionCollection()); KStandardAction::quit(qApp, &QCoreApplication::quit, actionCollection()); auto showFMVAction = new QAction(this); showFMVAction->setText(i18n("&Full Model Viewer")); showFMVAction->setCheckable(true); showFMVAction->setIcon(QIcon::fromTheme(QStringLiteral("user-symbolic"))); connect(showFMVAction, &QAction::toggled, [this](bool toggled) { if (toggled) { fullModelViewer->show(); } else { fullModelViewer->hide(); } }); connect(fullModelViewer, &FullModelViewer::visibleChanged, this, [this, showFMVAction] { showFMVAction->setChecked(fullModelViewer->isVisible()); }); actionCollection()->addAction(QStringLiteral("show_fmv"), showFMVAction); auto cmpEditorAction = new QAction(this); cmpEditorAction->setText(i18n("&CMP Editor")); cmpEditorAction->setIcon(QIcon::fromTheme(QStringLiteral("document-edit"))); connect(cmpEditorAction, &QAction::triggered, [this] { auto cmpEditor = new CmpEditor(&data); cmpEditor->show(); }); actionCollection()->addAction(QStringLiteral("cmp_editor"), cmpEditorAction); auto redrawAction = new QAction(i18nc("@action:inmenu", "Redraw All")); connect(redrawAction, &QAction::triggered, m_api, &PenumbraApi::redrawAll); actionCollection()->addAction(QStringLiteral("redraw_all"), redrawAction); auto openWindowAction = new QAction(i18nc("@action:inmenu", "Open Window")); connect(openWindowAction, &QAction::triggered, m_api, &PenumbraApi::openWindow); actionCollection()->addAction(QStringLiteral("open_window"), openWindowAction); } #include "moc_mainwindow.cpp"