#include "mainwindow.h" #include #include #include #include #include #include #include #include #include "gamedata.h" #include "exhparser.h" #include "exdparser.h" #include "mdlparser.h" class VulkanWindow : public QWindow { public: VulkanWindow(Renderer* renderer, QVulkanInstance* instance) : m_renderer(renderer), m_instance(instance) { setSurfaceType(VulkanSurface); setVulkanInstance(instance); } void exposeEvent(QExposeEvent *) { if (isExposed()) { if (!m_initialized) { m_initialized = true; auto surface = m_instance->surfaceForWindow(this); if(!m_renderer->initSwapchain(surface, width(), height())) m_initialized = false; else render(); } } } bool event(QEvent *e) { if (e->type() == QEvent::UpdateRequest) render(); if (e->type() == QEvent::Resize) { QResizeEvent* resizeEvent = (QResizeEvent*)e; auto surface = m_instance->surfaceForWindow(this); m_renderer->resize(surface, resizeEvent->size().width(), resizeEvent->size().height()); } return QWindow::event(e); } void render() { m_renderer->render(models); m_instance->presentQueued(this); requestUpdate(); } std::vector models; private: bool m_initialized = false; Renderer* m_renderer; QVulkanInstance* m_instance; }; MainWindow::MainWindow(GameData& data) : data(data) { setWindowTitle("mdlviewer"); setMinimumSize(QSize(640, 480)); auto dummyWidget = new QWidget(); setCentralWidget(dummyWidget); auto layout = new QHBoxLayout(); dummyWidget->setLayout(layout); // smallclothes body { GearInfo info = {}; info.name = "Smallclothes Body"; info.slot = Slot::Body; gears.push_back(info); } // smallclothes legs { GearInfo info = {}; info.name = "Smallclothes Legs"; info.slot = Slot::Legs; gears.push_back(info); } auto listWidget = new QListWidget(); for(auto gear : gears) listWidget->addItem(gear.name.c_str()); listWidget->setMaximumWidth(200); layout->addWidget(listWidget); renderer = new Renderer(); auto inst = new QVulkanInstance(); inst->setVkInstance(renderer->instance); inst->setFlags(QVulkanInstance::Flag::NoDebugOutputRedirect); inst->create(); vkWindow = new VulkanWindow(renderer, inst); vkWindow->setVulkanInstance(inst); auto widget = QWidget::createWindowContainer(vkWindow); auto viewportLayout = new QVBoxLayout(); viewportLayout->addWidget(widget); layout->addLayout(viewportLayout); QComboBox* raceCombo = new QComboBox(); for(auto [race, raceName] : raceNames) { raceCombo->addItem(raceName.data()); } connect(raceCombo, qOverload(&QComboBox::currentIndexChanged), [this](int index) { currentRace = (Race)index; refreshModel(); }); viewportLayout->addWidget(raceCombo); connect(listWidget, &QListWidget::itemClicked, [this](QListWidgetItem* item) { for(auto& gear : gears) { if(gear.name == item->text().toStdString()) loadedGears = {&gear}; } refreshModel(); }); } void MainWindow::refreshModel() { vkWindow->models.clear(); for(auto gear : loadedGears) { QString resolvedModelPath = QString("chara/equipment/e0000/model/c%1e0000_%2.mdl"); resolvedModelPath = resolvedModelPath.arg(raceIDs[currentRace].data(), slotToName[gear->slot].data()); data.extractFile(resolvedModelPath.toStdString(), "top.mdl"); vkWindow->models.push_back(renderer->addModel(parseMDL("top.mdl"))); } }