// SPDX-FileCopyrightText: 2023 Joshua Goins // SPDX-License-Identifier: GPL-3.0-or-later #pragma once #include "hashdatabase.h" #include #include struct GameData; enum class TreeType { Root, Folder, File }; struct TreeInformation { TreeType type; TreeInformation *parent = nullptr; QString name; int row = 0; uint32_t hash = 0; std::vector children; }; class FileTreeModel : public QAbstractItemModel { Q_OBJECT public: explicit FileTreeModel(bool showUnknown, const QString &gamePath, GameData *data); int rowCount(const QModelIndex &parent = QModelIndex()) const override; int columnCount(const QModelIndex &parent = QModelIndex()) const override; QModelIndex index(int row, int column = 0, const QModelIndex &parent = QModelIndex()) const override; QModelIndex parent(const QModelIndex &child) const override; QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override; QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override; private: GameData *gameData = nullptr; TreeInformation *rootItem = nullptr; void addKnownFolder(const QString &string); void addFile(TreeInformation *parentItem, uint32_t filenameHash, const QString &name); void addFolder(TreeInformation *parentItem, uint32_t filenameHash); QHash knownDirHashes; HashDatabase m_database; bool m_showUnknown = false; };