find_package(assimp REQUIRED) set_target_properties(assimp::assimp PROPERTIES MAP_IMPORTED_CONFIG_DEBUG Release) add_executable(mdlviewer src/main.cpp src/mainwindow.cpp src/vec3edit.cpp include/vec3edit.h src/gearview.cpp src/singlegearview.cpp src/fullmodelviewer.cpp src/quaternionedit.cpp src/boneeditor.cpp src/cmpeditor.cpp src/gearlistwidget.cpp src/gearlistmodel.cpp src/aboutwindow.cpp) target_include_directories(mdlviewer PUBLIC include PRIVATE ${CMAKE_BINARY_DIR}) target_link_libraries(mdlviewer PUBLIC ${LIBRARIES} Qt5::Core Qt5::Widgets renderer assimp::assimp magic_enum physis z mdlpart) install(TARGETS mdlviewer DESTINATION "${INSTALL_BIN_PATH}") if(WIN32) get_target_property(QMAKE_EXE Qt5::qmake IMPORTED_LOCATION) get_filename_component(QT_BIN_DIR "${QMAKE_EXE}" DIRECTORY) find_program(WINDEPLOYQT_ENV_SETUP qtenv2.bat HINTS "${QT_BIN_DIR}") find_program(WINDEPLOYQT_EXECUTABLE windeployqt HINTS "${QT_BIN_DIR}") # Run windeployqt immediately after build add_custom_command(TARGET mdlviewer POST_BUILD COMMAND "${WINDEPLOYQT_ENV_SETUP}" && "${WINDEPLOYQT_EXECUTABLE}" \"$\" ) endif() # meant for including the license text file(READ ${CMAKE_CURRENT_SOURCE_DIR}/../LICENSE LICENSE_TXT) STRING(REPLACE "\n" " \\n" LICENSE_TXT ${LICENSE_TXT}) STRING(REPLACE "\"" "\"\"" LICENSE_TXT ${LICENSE_TXT}) configure_file(${CMAKE_CURRENT_LIST_DIR}/../cmake/license.h.in ${CMAKE_BINARY_DIR}/license.h)