// SPDX-FileCopyrightText: 2023 Joshua Goins // SPDX-License-Identifier: GPL-3.0-or-later #pragma once #include #include #include // TODO: lol got rid of this struct BoneData { glm::mat4 localTransform, finalTransform, inversePose; }; void exportModel(const QString &name, const physis_MDL &model, const physis_Skeleton &skeleton, const std::vector &boneData, const QString &fileName);