// SPDX-FileCopyrightText: 2023 Joshua Goins // SPDX-License-Identifier: GPL-3.0-or-later #include "mainwindow.h" #include #include #include #include #include #include #include #include #include #include #include #include #include "mdlpart.h" #include "utility.h" MainWindow::MainWindow(GameData *data) : NovusMainWindow() , data(data) , cache(FileCache{*data}) { setMinimumSize(640, 480); setupMenubar(); auto dummyWidget = new QWidget(); setCentralWidget(dummyWidget); auto layout = new QHBoxLayout(); layout->setContentsMargins(0, 0, 0, 0); dummyWidget->setLayout(layout); part = new MDLPart(data, cache); layout->addWidget(part); } void MainWindow::setupFileMenu(QMenu *menu) { auto openMDLFile = menu->addAction(QStringLiteral("Open MDL...")); openMDLFile->setIcon(QIcon::fromTheme(QStringLiteral("document-open"))); connect(openMDLFile, &QAction::triggered, [=] { auto fileName = QFileDialog::getOpenFileName(nullptr, QStringLiteral("Open MDL File"), QStringLiteral("~"), QStringLiteral("FFXIV Model File (*.mdl)")); auto buffer = physis_read_file(fileName.toStdString().c_str()); part->addModel(physis_mdl_parse(buffer.size, buffer.data), QStringLiteral("mdl"), {}, 0); }); } #include "moc_mainwindow.cpp"