// SPDX-FileCopyrightText: 2024 Joshua Goins // SPDX-License-Identifier: CC0-1.0 #version 450 layout(location = 0) in vec2 inUV; layout(location = 0) out vec4 outColor; layout(binding = 0) uniform sampler2D blitTexture; void main() { outColor = texture(blitTexture, inUV); }