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novus/armoury/include/gearlistmodel.h

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C++

// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QAbstractItemModel>
#include <QFutureWatcher>
#include "gearview.h"
enum class TreeType { Root, Category, Item };
struct TreeInformation {
TreeType type;
std::optional<Slot> slotType;
TreeInformation *parent = nullptr;
std::optional<GearInfo> gear;
int row = 0;
std::vector<TreeInformation *> children;
};
class GearListModel : public QAbstractItemModel
{
Q_OBJECT
public:
explicit GearListModel(GameData *data, QObject *parent = nullptr);
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
int columnCount(const QModelIndex &parent = QModelIndex()) const override;
QModelIndex index(int row, int column = 0, const QModelIndex &parent = QModelIndex()) const override;
QModelIndex parent(const QModelIndex &child) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
std::optional<GearInfo> getGearFromIndex(const QModelIndex &index);
private:
void exdFinished(int index);
void finished();
QFutureWatcher<physis_EXD> *exdFuture;
std::vector<GearInfo> gears;
QStringList slotNames;
GameData *gameData = nullptr;
TreeInformation *rootItem = nullptr;
};