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novus/renderer
Joshua Goins 1e898130b9
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It now builds Novus (and it's dependencies) for Windows and Linux. Artifacts and macOS support will come later.
2024-04-24 21:39:43 +00:00
..
include Add missing header in swapchain.h 2024-04-22 15:47:45 -04:00
shaders Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
src Add GitHub actions 2024-04-24 21:39:43 +00:00
CMakeLists.txt Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.