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80 lines
No EOL
2 KiB
C++
80 lines
No EOL
2 KiB
C++
#pragma once
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#include <QComboBox>
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#include <QMainWindow>
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#include <fmt/format.h>
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#include <physis.hpp>
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#include <unordered_map>
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#include "renderer.hpp"
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struct ModelInfo {
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int primaryID;
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int gearVersion = 1;
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};
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struct GearInfo {
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std::string name;
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Slot slot;
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ModelInfo modelInfo;
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std::string getMtrlPath(int raceID) {
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return fmt::format("chara/equipment/e{gearId:04d}/material/v{gearVersion:04d}/mt_c{raceId:04d}e{gearId:04d}_{slot}_a.mtrl",
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fmt::arg("gearId", modelInfo.primaryID),
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fmt::arg("gearVersion", modelInfo.gearVersion),
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fmt::arg("raceId", raceID),
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fmt::arg("slot", physis_get_slot_name(slot)));
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}
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};
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class GameData;
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class VulkanWindow;
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class StandaloneWindow;
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class MainWindow : public QMainWindow {
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public:
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MainWindow(GameData* data);
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void exportModel(physis_MDL& model, physis_Skeleton& skeleton, QString fileName);
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private:
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void loadInitialGearInfo(GearInfo& info);
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void reloadGearModel();
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void reloadGearAppearance();
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void calculate_bone_inverse_pose(physis_Skeleton& skeleton, physis_Bone& bone, physis_Bone* parent_bone);
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void calculate_bone(physis_Skeleton& skeleton, physis_Bone& bone, const physis_Bone* parent_bone);
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std::vector<GearInfo> gears;
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struct LoadedGear {
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GearInfo* gearInfo;
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physis_MDL model;
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physis_Material material;
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RenderModel renderModel;
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RenderTexture renderTexture;
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};
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struct BoneExtra {
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glm::mat4 localTransform, finalTransform, inversePose;
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};
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LoadedGear loadedGear;
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QComboBox* raceCombo, *lodCombo;
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Race currentRace = Race::Hyur;
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Subrace currentSubrace = Subrace::Midlander;
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Gender currentGender = Gender::Male;
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int currentLod = 0;
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glm::vec3 currentScale = glm::vec3(1);
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physis_Bone* currentEditedBone = nullptr;
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GameData& data;
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Renderer* renderer;
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VulkanWindow* vkWindow;
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StandaloneWindow* standaloneWindow;
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physis_Skeleton skeleton;
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std::vector<BoneExtra> extraBone;
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}; |