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novus/parts/mdl/vulkanwindow.h
Joshua Goins 51ea3c3920 Create reusable material part
This takes the existing properties widget in the new material editor and
makes it reusable across multiple applications. It's now added to the
Armoury which shows the gear's used materials. It's also added to the
Data Explorer which now supports viewing material files.

I fixed the render viewport crashing when hiding it again, and made it
even more resilient.
2024-04-27 13:45:15 -04:00

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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QWindow>
#include "imgui.h"
#include "mdlpart.h"
class VulkanWindow : public QWindow
{
public:
VulkanWindow(MDLPart *part, RenderManager *renderer, QVulkanInstance *instance);
void exposeEvent(QExposeEvent *) override;
bool eventFilter(QObject *watched, QEvent *event) override;
bool event(QEvent *e) override;
void render();
std::vector<DrawObject> models;
bool freeMode = false;
private:
bool m_initialized = false;
RenderManager *m_renderer;
QVulkanInstance *m_instance;
MDLPart *part;
bool pressed_keys[4] = {};
};