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novus/renderer
Joshua Goins b8b448ce55 Skip rendering extra passes in the new renderer for now
It should be easy to support, but I'm lazy and just want to test this
again.
2025-06-02 20:28:31 -04:00
..
include Begin loading BG objects from the LGB 2025-05-14 21:07:12 -04:00
shaders Improve appearance of the 3D View in the Map Editor 2025-05-17 12:19:28 -04:00
src Skip rendering extra passes in the new renderer for now 2025-06-02 20:28:31 -04:00
CMakeLists.txt Begin adding support for drawing additional objects in the renderer 2025-05-13 15:19:11 -04:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.