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novus/renderer/shaders/imgui.frag

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GLSL

// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: CC0-1.0
#version 460 core
layout(location = 0) in vec2 inUV;
layout(location = 1) in vec4 inColor;
layout(location = 0) out vec4 outColor;
layout(binding = 0) uniform sampler2D boundSampler;
void main() {
outColor = inColor * texture(boundSampler, inUV);
}