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novus/renderer
Joshua Goins 20b2f0e7b8 Add support for more shader structures as seen in Dawntrail Benchmark
Not sure what these are yet, but stops the renderer from complaining.
2024-04-28 07:09:58 -04:00
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include Add support for more shader structures as seen in Dawntrail Benchmark 2024-04-28 07:09:58 -04:00
shaders Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
src Add support for more shader structures as seen in Dawntrail Benchmark 2024-04-28 07:09:58 -04:00
CMakeLists.txt Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.