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novus/renderer/shaders
Joshua Goins e34daadbcd Split up Renderer's source files and a lot of refactoring
This now splits up the rendering system into sensible parts, and makes
it easier to switch between the simple renderer and the new experimental
one. Lots of refactors I needed to do for a while are now done, too.
2024-04-21 17:35:51 -04:00
..
blit.frag Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
blit.frag.spv Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
blit.vert Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
blit.vert.spv Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
compile_shaders.sh Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
dummy.frag Add dummy shader for testing purposes 2024-04-21 11:50:39 -04:00
dummy.frag.spv Add dummy shader for testing purposes 2024-04-21 11:50:39 -04:00
imgui.frag renderer: Add support for imgui 2023-09-26 17:10:18 -04:00
imgui.frag.spv renderer: Add support for imgui 2023-09-26 17:10:18 -04:00
imgui.vert renderer: Add support for imgui 2023-09-26 17:10:18 -04:00
imgui.vert.spv renderer: Add support for imgui 2023-09-26 17:10:18 -04:00
mesh.frag Renderer: Add a slight ambient to not make shadows pitch black 2024-04-20 15:38:49 -04:00
mesh.frag.spv Renderer: Add a slight ambient to not make shadows pitch black 2024-04-20 15:38:49 -04:00
mesh.vert Add a dedicated skinned shader 2024-02-02 14:37:58 -05:00
mesh.vert.spv Add a dedicated skinned shader 2024-02-02 14:37:58 -05:00
skinned.vert Add a dedicated skinned shader 2024-02-02 14:37:58 -05:00
skinned.vert.spv Add a dedicated skinned shader 2024-02-02 14:37:58 -05:00