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novus/apps/mateditor/src/mainwindow.cpp
Joshua Goins 0cf37355cb Switch to KXmlGuiWindow
This will eventually use more KStandardAction, and gets rid of our
custom code which is just doing a worse job than KXmlGui.
2024-05-27 18:18:54 -04:00

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1.4 KiB
C++

// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#include "mainwindow.h"
#include <KActionCollection>
#include <QApplication>
#include <QListWidget>
#include <QMenuBar>
#include <QSplitter>
#include <physis.hpp>
#include "materialview.h"
#include "mtrlpart.h"
MainWindow::MainWindow(GameData *data)
: KXmlGuiWindow()
, data(data)
, cache(*data)
{
setMinimumSize(1280, 720);
auto matFile = physis_gamedata_extract_file(data, "chara/equipment/e0028/material/v0001/mt_c0101e0028_top_a.mtrl");
m_material = physis_material_parse(matFile);
auto dummyWidget = new QSplitter();
dummyWidget->setChildrenCollapsible(false);
setCentralWidget(dummyWidget);
auto materialProperty = new MtrlPart(data);
materialProperty->setMaximumWidth(400);
materialProperty->load(m_material);
dummyWidget->addWidget(materialProperty);
auto matView = new MaterialView(data, cache);
matView->addSphere(m_material);
dummyWidget->addWidget(matView);
setupGUI(Keys | Save | Create);
// We don't provide help (yet)
actionCollection()->removeAction(actionCollection()->action(KStandardAction::name(KStandardAction::HelpContents)));
// This isn't KDE software
actionCollection()->removeAction(actionCollection()->action(KStandardAction::name(KStandardAction::AboutKDE)));
}
#include "moc_mainwindow.cpp"