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novus/renderer
Joshua Goins 2f8f155a6c Begin implementation of directional lighting
This takes the correct node from directionallighting.shpk, but doesn't
draw anything yet as we're missing GBuffers.
2024-04-21 10:25:52 -04:00
..
include Begin implementation of directional lighting 2024-04-21 10:25:52 -04:00
shaders Renderer: Add a slight ambient to not make shadows pitch black 2024-04-20 15:38:49 -04:00
src Begin implementation of directional lighting 2024-04-21 10:25:52 -04:00
CMakeLists.txt Pass real data to the new render system 2024-04-21 09:01:02 -04:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.