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The biggest change is making the model data read from vertex streams, like how the retail client is doing. The vertex bindings/locations should be fixed, resilient for the future and work across more shader packages. |
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dxbc@2a43b89533 | ||
imgui | ||
libphysis@e4251ed59f | ||
magic_enum | ||
tinygltf | ||
CMakeLists.txt |