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In Dawntrail they now write to several outputs during this pass, such as diffuse and motion vectors. We will need these eventually - especially diffuse - so now they should be written to. |
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.. | ||
device.cpp | ||
gamerenderer.cpp | ||
imguipass.cpp | ||
imguipass.h | ||
rendermanager.cpp | ||
shadermanager.cpp | ||
simplerenderer.cpp | ||
swapchain.cpp |