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novus/renderer/src
Joshua Goins 46441700af Render all the output attachments for PASS_G_OPAQUE
In Dawntrail they now write to several outputs during this pass, such as
diffuse and motion vectors. We will need these eventually - especially
diffuse - so now they should be written to.
2025-06-04 05:00:28 -04:00
..
device.cpp Add debug markers for peeking via RenderDoc 2024-05-10 15:53:32 -04:00
gamerenderer.cpp Render all the output attachments for PASS_G_OPAQUE 2025-06-04 05:00:28 -04:00
imguipass.cpp Add debug markers for peeking via RenderDoc 2024-05-10 15:53:32 -04:00
imguipass.h Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
rendermanager.cpp Enable the imageCubeArray feature 2025-06-03 05:32:23 -04:00
shadermanager.cpp Make Dawntrail geometry rendering work 2024-11-03 11:05:30 -05:00
simplerenderer.cpp Begin loading BG objects from the LGB 2025-05-14 21:07:12 -04:00
swapchain.cpp Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00