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novus/parts/mdl/vulkanwindow.cpp
Joshua Goins 51ea3c3920 Create reusable material part
This takes the existing properties widget in the new material editor and
makes it reusable across multiple applications. It's now added to the
Armoury which shows the gear's used materials. It's also added to the
Data Explorer which now supports viewing material files.

I fixed the render viewport crashing when hiding it again, and made it
even more resilient.
2024-04-27 13:45:15 -04:00

239 lines
7.7 KiB
C++

// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#include "vulkanwindow.h"
#include <QResizeEvent>
#include <QScreen>
#include <QVulkanInstance>
#include <glm/gtc/quaternion.hpp>
VulkanWindow::VulkanWindow(MDLPart *part, RenderManager *renderer, QVulkanInstance *instance)
: m_renderer(renderer)
, m_instance(instance)
, part(part)
{
setSurfaceType(VulkanSurface);
setVulkanInstance(instance);
}
void VulkanWindow::exposeEvent(QExposeEvent *)
{
if (isExposed() && !m_initialized) {
m_initialized = true;
auto surface = m_instance->surfaceForWindow(this);
if (!m_renderer->initSwapchain(surface, width() * screen()->devicePixelRatio(), height() * screen()->devicePixelRatio())) {
m_initialized = false;
} else {
render();
}
}
if (!isExposed() && m_initialized) {
m_initialized = false;
m_renderer->destroySwapchain();
}
}
bool VulkanWindow::eventFilter(QObject *watched, QEvent *event)
{
switch (event->type()) {
case QEvent::Hide:
// QWindow is reset when hiding a widget container without "SurfaceAboutToBeDestroyed" notification (Qt bug, tested on 6.5.1)
m_renderer->destroySwapchain();
m_initialized = false;
break;
default:
break;
}
// dispatchEvent(event, watched);
return QWindow::eventFilter(watched, event);
}
bool VulkanWindow::event(QEvent *e)
{
switch (e->type()) {
case QEvent::UpdateRequest:
render();
break;
case QEvent::Resize: {
auto resizeEvent = (QResizeEvent *)e;
auto surface = m_instance->surfaceForWindow(this);
if (surface != nullptr) {
m_renderer->resize(surface,
resizeEvent->size().width() * screen()->devicePixelRatio(),
resizeEvent->size().height() * screen()->devicePixelRatio());
}
} break;
case QEvent::Hide: {
m_renderer->destroySwapchain();
} break;
case QEvent::PlatformSurface: {
auto surfaceEvent = dynamic_cast<QPlatformSurfaceEvent *>(e);
auto surfaceEventType = surfaceEvent->surfaceEventType();
if (surfaceEventType == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed && m_initialized) {
m_renderer->destroySwapchain();
}
} break;
case QEvent::MouseButtonPress: {
auto mouseEvent = dynamic_cast<QMouseEvent *>(e);
part->setFocus(Qt::FocusReason::MouseFocusReason);
if (part->isEnabled() && (mouseEvent->button() == Qt::MouseButton::LeftButton || mouseEvent->button() == Qt::MouseButton::RightButton)) {
part->lastX = mouseEvent->position().x();
part->lastY = mouseEvent->position().y();
part->cameraMode = mouseEvent->button() == Qt::MouseButton::LeftButton ? MDLPart::CameraMode::Orbit : MDLPart::CameraMode::Move;
setKeyboardGrabEnabled(true);
setCursor(Qt::BlankCursor);
}
} break;
case QEvent::MouseButtonRelease: {
if (part->isEnabled()) {
part->cameraMode = MDLPart::CameraMode::None;
setKeyboardGrabEnabled(false);
setCursor({});
}
} break;
case QEvent::MouseMove: {
auto mouseEvent = dynamic_cast<QMouseEvent *>(e);
if (part->isEnabled() && part->cameraMode != MDLPart::CameraMode::None) {
const int deltaX = mouseEvent->position().x() - part->lastX;
const int deltaY = mouseEvent->position().y() - part->lastY;
if (part->cameraMode == MDLPart::CameraMode::Orbit) {
part->yaw += deltaX * 0.01f; // TODO: remove these magic numbers
part->pitch += deltaY * 0.01f;
} else {
const glm::vec3 position(part->cameraDistance * std::sin(part->yaw),
part->cameraDistance * part->pitch,
part->cameraDistance * std::cos(part->yaw));
// const glm::quat rot = glm::quatLookAt((part->position + position) - part->position, {0, 1, 0});
part->position += glm::vec3{0, 1, 0} * (float)deltaY * 0.01f;
part->position.y = std::clamp(part->position.y, 0.0f, 10.0f);
}
part->lastX = mouseEvent->position().x();
part->lastY = mouseEvent->position().y();
}
} break;
case QEvent::Wheel: {
auto scrollEvent = dynamic_cast<QWheelEvent *>(e);
if (part->isEnabled()) {
part->cameraDistance -= (scrollEvent->angleDelta().y() / 120.0f) * 0.1f; // FIXME: why 120?
part->cameraDistance = std::clamp(part->cameraDistance, part->minimumCameraDistance, 4.0f);
}
} break;
case QEvent::KeyPress: {
auto keyEvent = dynamic_cast<QKeyEvent *>(e);
if (part->isEnabled()) {
switch (keyEvent->key()) {
case Qt::Key_W:
pressed_keys[0] = true;
break;
case Qt::Key_A:
pressed_keys[1] = true;
break;
case Qt::Key_S:
pressed_keys[2] = true;
break;
case Qt::Key_D:
pressed_keys[3] = true;
break;
}
}
} break;
case QEvent::KeyRelease: {
auto keyEvent = dynamic_cast<QKeyEvent *>(e);
if (part->isEnabled()) {
switch (keyEvent->key()) {
case Qt::Key_W:
pressed_keys[0] = false;
break;
case Qt::Key_A:
pressed_keys[1] = false;
break;
case Qt::Key_S:
pressed_keys[2] = false;
break;
case Qt::Key_D:
pressed_keys[3] = false;
break;
}
}
} break;
default:
break;
}
return QWindow::event(e);
}
void VulkanWindow::render()
{
if (!m_initialized) {
return;
}
ImGui::SetCurrentContext(m_renderer->ctx);
auto &io = ImGui::GetIO();
io.DisplaySize = ImVec2(width() * screen()->devicePixelRatio(), height() * screen()->devicePixelRatio());
ImGui::NewFrame();
if (part->requestUpdate)
part->requestUpdate();
ImGui::Render();
if (freeMode) {
float movX = 0.0f;
float movY = 0.0f;
if (pressed_keys[0]) {
movY = -0.05f;
}
if (pressed_keys[1]) {
movX = -0.05f;
}
if (pressed_keys[2]) {
movY = 0.05f;
}
if (pressed_keys[3]) {
movX = 0.05f;
}
glm::vec3 forward, right;
forward = normalize(glm::angleAxis(part->yaw, glm::vec3(0, 1, 0)) * glm::angleAxis(part->pitch, glm::vec3(1, 0, 0)) * glm::vec3(0, 0, 1));
right = normalize(glm::angleAxis(part->yaw, glm::vec3(0, 1, 0)) * glm::vec3(1, 0, 0));
part->position += right * movX * 2.0f;
part->position += forward * movY * 2.0f;
m_renderer->camera.view = glm::mat4(1.0f);
m_renderer->camera.view = glm::translate(m_renderer->camera.view, part->position);
m_renderer->camera.view *= glm::mat4_cast(glm::angleAxis(part->yaw, glm::vec3(0, 1, 0)) * glm::angleAxis(part->pitch, glm::vec3(1, 0, 0)));
m_renderer->camera.view = glm::inverse(m_renderer->camera.view);
} else {
glm::vec3 position(part->cameraDistance * sin(part->yaw), part->cameraDistance * part->pitch, part->cameraDistance * cos(part->yaw));
m_renderer->camera.view = glm::lookAt(part->position + position, part->position, glm::vec3(0, -1, 0));
}
m_renderer->render(models);
m_instance->presentQueued(this);
requestUpdate();
}