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novus/renderer
Joshua Goins 51ea3c3920 Create reusable material part
This takes the existing properties widget in the new material editor and
makes it reusable across multiple applications. It's now added to the
Armoury which shows the gear's used materials. It's also added to the
Data Explorer which now supports viewing material files.

I fixed the render viewport crashing when hiding it again, and made it
even more resilient.
2024-04-27 13:45:15 -04:00
..
include Use material's own shader keys if available 2024-04-27 12:29:19 -04:00
shaders Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
src Create reusable material part 2024-04-27 13:45:15 -04:00
CMakeLists.txt Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.