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novus/sagasu/src/filepropertieswindow.cpp
Joshua Goins 9d129163bb Add a standard way to detect game file types from their extensions
This is now used to populate the file properties window in the Data Explorer.
2024-04-18 18:42:36 -04:00

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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#include <KLocalizedString>
#include <QFileInfo>
#include <QFormLayout>
#include <QLabel>
#include <QTreeWidget>
#include "filepropertieswindow.h"
#include "filetypes.h"
FilePropertiesWindow::FilePropertiesWindow(const QString &path, physis_Buffer buffer, QWidget *parent)
: QWidget(parent)
{
setWindowTitle(i18nc("@title:window", "Properties for ") + path);
auto layout = new QFormLayout();
setLayout(layout);
auto pathLabel = new QLabel(path);
layout->addRow(i18nc("@label", "Path:"), pathLabel);
QFileInfo info(path);
const FileType type = FileTypes::getFileType(info.completeSuffix());
auto typeLabel = new QLabel(FileTypes::getFiletypeName(type));
layout->addRow(i18nc("@label", "Type:"), typeLabel);
auto sizeLabel = new QLabel(QString::number(buffer.size));
layout->addRow(i18nc("@label", "Size (in bytes):"), sizeLabel);
}
#include "moc_filepropertieswindow.cpp"