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39 lines
1,011 B
C++
39 lines
1,011 B
C++
// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "materialpropertyedit.h"
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#include <KLocalizedString>
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#include <QHBoxLayout>
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#include <QPushButton>
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MaterialPropertyEdit::MaterialPropertyEdit(QWidget *parent)
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: QWidget(parent)
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{
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m_itemsLayout = new QVBoxLayout(this);
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auto shaderPackageLayout = new QHBoxLayout();
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m_itemsLayout->addLayout(shaderPackageLayout);
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m_shaderPackageName = new QLineEdit();
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m_shaderPackageName->setReadOnly(true);
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shaderPackageLayout->addWidget(m_shaderPackageName);
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auto selectShaderPackageButton = new QPushButton(i18n("Shaders…"));
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shaderPackageLayout->addWidget(selectShaderPackageButton);
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setLayout(m_itemsLayout);
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rebuild();
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}
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void MaterialPropertyEdit::setMaterial(physis_Material material)
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{
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m_shaderPackageName->setText(QString::fromLatin1(material.shpk_name));
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}
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void MaterialPropertyEdit::rebuild()
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{
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}
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#include "moc_materialpropertyedit.cpp"
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