1
Fork 0
mirror of https://github.com/redstrate/Novus.git synced 2025-04-26 21:57:45 +00:00
novus/renderer
Joshua Goins 5a227971c2 Support 3D textures, add real tile diffuse/normal and fix lighting
I broke the lighting accidentally while messing around with Dawntrail,
it's now restored. Real textures are used for tile diffuse/normal
textures which shoud fix the appearances of some gear.
2024-04-30 18:12:02 -04:00
..
include Support 3D textures, add real tile diffuse/normal and fix lighting 2024-04-30 18:12:02 -04:00
shaders Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
src Support 3D textures, add real tile diffuse/normal and fix lighting 2024-04-30 18:12:02 -04:00
CMakeLists.txt Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.