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novus/mdlviewer/src/boneeditor.cpp

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C++

#include "boneeditor.h"
#include <QTreeWidget>
#include <QHBoxLayout>
#include <QFormLayout>
#include <QGroupBox>
#include <glm/gtc/type_ptr.hpp>
#include "vec3edit.h"
#include "quaternionedit.h"
#include "gearview.h"
void addItem(physis_Skeleton& skeleton, physis_Bone& bone, QTreeWidget* widget, QTreeWidgetItem* parent_item = nullptr) {
auto item = new QTreeWidgetItem();
item->setText(0, bone.name);
if(parent_item == nullptr) {
widget->addTopLevelItem(item);
} else {
parent_item->addChild(item);
}
for(int i = 0; i < skeleton.num_bones; i++) {
if(skeleton.bones[i].parent_bone != nullptr && strcmp(skeleton.bones[i].parent_bone->name, bone.name) == 0)
addItem(skeleton, skeleton.bones[i], widget, item);
}
}
BoneEditor::BoneEditor(GearView* gearView, QWidget *parent) {
auto layout = new QHBoxLayout();
setLayout(layout);
auto boneListWidget = new QTreeWidget();
connect(gearView, &GearView::modelReloaded, this, [this, boneListWidget, gearView] {
boneListWidget->clear();
addItem(*gearView->part().skeleton, *gearView->part().skeleton->root_bone, boneListWidget);
});
boneListWidget->setMaximumWidth(200);
layout->addWidget(boneListWidget);
auto transformGroup = new QGroupBox("Bone Transform");
layout->addWidget(transformGroup);
auto transformGroupLayout = new QFormLayout();
transformGroup->setLayout(transformGroupLayout);
auto posEdit = new Vector3Edit(currentPosition);
connect(posEdit, &Vector3Edit::onValueChanged, [this, gearView] {
memcpy(currentEditedBone->position, glm::value_ptr(currentPosition), sizeof(float) * 3);
gearView->part().reloadRenderer();
});
transformGroupLayout->addRow("Position", posEdit);
auto rotationEdit = new QuaternionEdit(currentRotation);
connect(rotationEdit, &QuaternionEdit::onValueChanged, [this, gearView] {
memcpy(currentEditedBone->rotation, glm::value_ptr(currentRotation), sizeof(float) * 4);
gearView->part().reloadRenderer();
});
transformGroupLayout->addRow("Rotation", rotationEdit);
auto scaleEdit = new Vector3Edit(currentScale);
connect(scaleEdit, &Vector3Edit::onValueChanged, [this, gearView] {
memcpy(currentEditedBone->scale, glm::value_ptr(currentScale), sizeof(float) * 3);
gearView->part().reloadRenderer();
});
transformGroupLayout->addRow("Scale", scaleEdit);
connect(boneListWidget, &QTreeWidget::itemClicked, [this, posEdit, rotationEdit, scaleEdit, gearView](QTreeWidgetItem* item, int column) {
auto& skeleton = *gearView->part().skeleton;
for(int i = 0; i < skeleton.num_bones; i++) {
if(strcmp(skeleton.bones[i].name, item->text(column).toStdString().c_str()) == 0) {
currentPosition = glm::make_vec3(skeleton.bones[i].position);
currentRotation = glm::make_quat(skeleton.bones[i].rotation);
currentScale = glm::make_vec3(skeleton.bones[i].scale);
currentEditedBone = &skeleton.bones[i];
posEdit->setVector(currentPosition);
rotationEdit->setQuat(currentRotation);
scaleEdit->setVector(currentScale);
}
}
});
}
#include "moc_boneeditor.cpp"