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This is a major code overhaul for mdlviewer, which will make it easier to extend and modify in the future (trust me, the old code was garbage). The different views are now split up (SingleGearView, FullModelViewer, and MDLPart) which makes the functionality easier to handle, and less error-prone. Right now bone debugging is disabled (not that it worked that well anyway) but will be brought back in a future commit.
93 lines
No EOL
2.2 KiB
C++
93 lines
No EOL
2.2 KiB
C++
#include "fullmodelviewer.h"
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#include "magic_enum.hpp"
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#include <QVBoxLayout>
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FullModelViewer::FullModelViewer(GameData *data) : data(data) {
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setWindowTitle("Full Model Viewer");
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setMinimumWidth(640);
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setMinimumHeight(480);
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auto layout = new QVBoxLayout();
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setLayout(layout);
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gearView = new GearView(data);
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layout->addWidget(gearView);
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auto controlLayout = new QHBoxLayout();
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layout->addLayout(controlLayout);
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raceCombo = new QComboBox();
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connect(raceCombo, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) {
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gearView->setRace((Race)index);
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});
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controlLayout->addWidget(raceCombo);
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for (auto [race, race_name] : magic_enum::enum_entries<Race>()) {
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raceCombo->addItem(race_name.data());
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}
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genderCombo = new QComboBox();
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connect(genderCombo, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) {
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gearView->setGender((Gender)index);
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});
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controlLayout->addWidget(genderCombo);
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for (auto [gender, gender_name] : magic_enum::enum_entries<Gender>()) {
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genderCombo->addItem(gender_name.data());
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}
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connect(this, &FullModelViewer::gearChanged, this, &FullModelViewer::reloadGear);
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reloadGear();
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}
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void FullModelViewer::clear() {
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topSlot.reset();
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bottomSlot.reset();
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Q_EMIT gearChanged();
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}
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void FullModelViewer::addGear(GearInfo &info) {
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switch(info.slot) {
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case Slot::Body:
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topSlot = info;
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break;
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case Slot::Legs:
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bottomSlot = info;
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break;
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default:
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break;
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}
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Q_EMIT gearChanged();
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}
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void FullModelViewer::reloadGear() {
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gearView->clear();
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if (topSlot.has_value()) {
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gearView->addGear(*topSlot);
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} else {
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// smallclothes body
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GearInfo info = {};
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info.name = "Smallclothes Body";
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info.slot = Slot::Body;
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gearView->addGear(info);
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}
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if (bottomSlot.has_value()) {
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gearView->addGear(*bottomSlot);
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} else {
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// smallclothes legs
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GearInfo info = {};
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info.name = "Smallclothes Legs";
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info.slot = Slot::Legs;
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gearView->addGear(info);
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}
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}
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#include "moc_fullmodelviewer.cpp" |