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Adds basic glTF import (although right now it only imports back positions) and fixes support for more of the vertex data that's available to us. The MDL file isn't written back out yet either, it only displays in the viewport.
65 lines
No EOL
1.4 KiB
C++
65 lines
No EOL
1.4 KiB
C++
// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include "filecache.h"
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#include "gearview.h"
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#include <QPushButton>
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#include <QWidget>
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struct GameData;
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class SingleGearView : public QWidget
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{
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Q_OBJECT
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public:
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explicit SingleGearView(GameData *data, FileCache &cache, QWidget *parent = nullptr);
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QString getLoadedGearPath() const;
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Q_SIGNALS:
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void gearChanged();
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void gotMDLPath();
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void raceChanged();
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void subraceChanged();
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void genderChanged();
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void levelOfDetailChanged();
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void addToFullModelViewer(GearInfo &info);
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public Q_SLOTS:
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void clear();
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void setGear(const GearInfo &info);
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void setRace(Race race);
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void setSubrace(Subrace subrace);
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void setGender(Gender gender);
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void setLevelOfDetail(int lod);
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void setFMVAvailable(bool available);
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private Q_SLOTS:
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void reloadGear();
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private:
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void importModel(const QString &filename);
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std::optional<GearInfo> currentGear;
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Race currentRace = Race::Hyur;
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Subrace currentSubrace = Subrace::Midlander;
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Gender currentGender = Gender::Male;
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int currentLod = 0;
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GearView *gearView = nullptr;
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QComboBox *raceCombo, *subraceCombo, *genderCombo, *lodCombo;
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QPushButton *addToFMVButton, *importButton, *exportButton;
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bool loadingComboData = false;
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bool fmvAvailable = false;
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GameData *data = nullptr;
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}; |