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novus/renderer/include
Joshua Goins b9b162b377 Add experimental new rendering system
I started writing this late last year, and finally uploading parts of
it. Currently, doesn't work, but doesn't crash either. Enable it via
the NOVUS_USE_NEW_RENDERER environment variable.

The goal is to use the game's own shaders instead of creating our own,
it's lacking support for buffers with actual data in them and constants
so while it "works" nothing is displayed on screen yet.
2024-04-20 17:29:29 -04:00
..
renderer.hpp Add experimental new rendering system 2024-04-20 17:29:29 -04:00
rendersystem.h Add experimental new rendering system 2024-04-20 17:29:29 -04:00