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The specular for lights now show up correctly. The offscreen buffers use more accurate formats. And a new Scene struct is added for future usage.
9 lines
No EOL
205 B
C
9 lines
No EOL
205 B
C
// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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struct Scene {
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glm::vec3 sunDirection;
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glm::vec3 pointLightPosition;
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}; |