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novus/renderer/include
Joshua Goins 729dce011a Fix specular not showing correctly, and more
The specular for lights now show up correctly. The offscreen buffers
use more accurate formats. And a new Scene struct is added for future
usage.
2024-04-27 21:11:53 -04:00
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baserenderer.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
buffer.h Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
camera.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
device.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
drawobject.h Use the parameters defined in the material instead of hardcoding 2024-04-27 18:44:53 -04:00
gamerenderer.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
rendermanager.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
scene.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
shaderstructs.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
simplerenderer.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
swapchain.h Add missing header in swapchain.h 2024-04-22 15:47:45 -04:00
texture.h Properly transition image layouts and create barriers 2024-04-27 17:49:03 -04:00