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It "works" but it's too slow to actually all of them and takes way too much memory.
20 lines
386 B
C++
20 lines
386 B
C++
// SPDX-FileCopyrightText: 2025 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <QObject>
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#include <physis.hpp>
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class AppState : public QObject
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{
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Q_OBJECT
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public:
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explicit AppState(QObject *parent = nullptr);
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QString basePath;
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std::vector<std::pair<QString, physis_LayerGroup>> lgbFiles;
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Q_SIGNALS:
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void mapLoaded();
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};
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