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novus/renderer/src/device.cpp
Joshua Goins e34daadbcd Split up Renderer's source files and a lot of refactoring
This now splits up the rendering system into sensible parts, and makes
it easier to switch between the simple renderer and the new experimental
one. Lots of refactors I needed to do for a while are now done, too.
2024-04-21 17:35:51 -04:00

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// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#include "device.h"
#include <QFile>
Buffer Device::createBuffer(const size_t size, const VkBufferUsageFlags usageFlags)
{
vkDeviceWaitIdle(device);
// create buffer
VkBufferCreateInfo bufferInfo = {};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = size;
bufferInfo.usage = usageFlags;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VkBuffer handle;
vkCreateBuffer(device, &bufferInfo, nullptr, &handle);
// allocate memory
VkMemoryRequirements memRequirements;
vkGetBufferMemoryRequirements(device, handle, &memRequirements);
VkMemoryAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
VkDeviceMemory memory;
vkAllocateMemory(device, &allocInfo, nullptr, &memory);
vkBindBufferMemory(device, handle, memory, 0);
return {handle, memory, size};
}
void Device::copyToBuffer(Buffer &buffer, void *data, const size_t size)
{
void *mapped_data;
vkMapMemory(device, buffer.memory, 0, size, 0, &mapped_data);
memcpy(mapped_data, data, size);
vkUnmapMemory(device, buffer.memory);
}
uint32_t Device::findMemoryType(const uint32_t typeFilter, const VkMemoryPropertyFlags properties)
{
VkPhysicalDeviceMemoryProperties memProperties;
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++) {
if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
return i;
}
}
return -1;
}
VkShaderModule Device::createShaderModule(const uint32_t *code, const int length)
{
VkShaderModuleCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = length;
createInfo.pCode = reinterpret_cast<const uint32_t *>(code);
VkShaderModule shaderModule;
vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule);
return shaderModule;
}
VkShaderModule Device::loadShaderFromDisk(const std::string_view path)
{
QFile file((QLatin1String(path)));
file.open(QFile::ReadOnly);
if (!file.isOpen()) {
qFatal("Failed to open shader file: %s", path.data());
}
auto contents = file.readAll();
return createShaderModule(reinterpret_cast<const uint32_t *>(contents.data()), contents.size());
}
Texture Device::createTexture(const int width, const int height, const VkFormat format, const VkImageUsageFlags usage)
{
VkImage image;
VkImageView imageView;
VkDeviceMemory imageMemory;
VkImageCreateInfo imageCreateInfo = {};
imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.extent.width = width;
imageCreateInfo.extent.height = height;
imageCreateInfo.extent.depth = 1;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.format = format;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageCreateInfo.usage = usage;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vkCreateImage(device, &imageCreateInfo, nullptr, &image);
VkMemoryRequirements memRequirements;
vkGetImageMemoryRequirements(device, image, &memRequirements);
VkMemoryAllocateInfo allocateInfo = {};
allocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocateInfo.allocationSize = memRequirements.size;
allocateInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
vkAllocateMemory(device, &allocateInfo, nullptr, &imageMemory);
vkBindImageMemory(device, image, imageMemory, 0);
VkImageViewCreateInfo viewCreateInfo = {};
viewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewCreateInfo.image = image;
viewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewCreateInfo.format = format;
viewCreateInfo.subresourceRange.aspectMask =
usage == VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT; // TODO: hardcoded
viewCreateInfo.subresourceRange.levelCount = 1;
viewCreateInfo.subresourceRange.layerCount = 1;
vkCreateImageView(device, &viewCreateInfo, nullptr, &imageView);
return {image, imageView, imageMemory};
}
Texture Device::createDummyTexture()
{
auto texture = createTexture(1, 1, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
// copy image data
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
VkBufferCreateInfo bufferInfo = {};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = 4;
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vkCreateBuffer(device, &bufferInfo, nullptr, &stagingBuffer);
// allocate staging memory
VkMemoryRequirements memRequirements;
vkGetBufferMemoryRequirements(device, stagingBuffer, &memRequirements);
VkMemoryAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
vkAllocateMemory(device, &allocInfo, nullptr, &stagingBufferMemory);
vkBindBufferMemory(device, stagingBuffer, stagingBufferMemory, 0);
uint8_t dummydata[4] = {255, 255, 255, 255};
// copy to staging buffer
void *mapped_data;
vkMapMemory(device, stagingBufferMemory, 0, 4 * sizeof(uint8_t), 0, &mapped_data);
memcpy(mapped_data, dummydata, 4 * sizeof(uint8_t));
vkUnmapMemory(device, stagingBufferMemory);
// copy staging buffer to image
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkImageSubresourceRange range = {};
range.baseMipLevel = 0;
range.levelCount = 1;
range.baseArrayLayer = 0;
range.layerCount = 1;
inlineTransitionImageLayout(commandBuffer,
texture.image,
VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_ASPECT_COLOR_BIT,
range,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkBufferImageCopy region = {};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageExtent = {(uint32_t)1, (uint32_t)1, 1};
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, texture.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
inlineTransitionImageLayout(commandBuffer,
texture.image,
VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_ASPECT_COLOR_BIT,
range,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
endSingleTimeCommands(commandBuffer);
return texture;
}
Buffer Device::createDummyBuffer()
{
auto buffer = createBuffer(655360, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
// TODO: fill with data?
return buffer;
}
VkCommandBuffer Device::beginSingleTimeCommands()
{
VkCommandBufferAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandPool = commandPool;
allocInfo.commandBufferCount = 1;
VkCommandBuffer commandBuffer;
vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);
VkCommandBufferBeginInfo beginInfo = {};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkBeginCommandBuffer(commandBuffer, &beginInfo);
return commandBuffer;
}
void Device::endSingleTimeCommands(VkCommandBuffer commandBuffer)
{
vkEndCommandBuffer(commandBuffer);
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
vkQueueSubmit(graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
vkQueueWaitIdle(graphicsQueue);
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
}
void Device::inlineTransitionImageLayout(VkCommandBuffer commandBuffer,
VkImage image,
VkFormat format,
VkImageAspectFlags aspect,
VkImageSubresourceRange range,
VkImageLayout oldLayout,
VkImageLayout newLayout,
VkPipelineStageFlags src_stage_mask,
VkPipelineStageFlags dst_stage_mask)
{
Q_UNUSED(format)
VkImageMemoryBarrier barrier = {};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange = range;
barrier.subresourceRange.aspectMask = aspect;
switch (oldLayout) {
case VK_IMAGE_LAYOUT_UNDEFINED:
barrier.srcAccessMask = 0;
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_GENERAL:
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
break;
default:
break;
}
switch (newLayout) {
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_GENERAL:
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
default:
break;
}
vkCmdPipelineBarrier(commandBuffer, src_stage_mask, dst_stage_mask, 0, 0, nullptr, 0, nullptr, 1, &barrier);
}