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novus/renderer/include/buffer.h
Joshua Goins e34daadbcd Split up Renderer's source files and a lot of refactoring
This now splits up the rendering system into sensible parts, and makes
it easier to switch between the simple renderer and the new experimental
one. Lots of refactors I needed to do for a while are now done, too.
2024-04-21 17:35:51 -04:00

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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <vulkan/vulkan.h>
class Buffer
{
public:
VkBuffer buffer = VK_NULL_HANDLE;
VkDeviceMemory memory = VK_NULL_HANDLE;
size_t size = 0;
};