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The game has *tons* of Lua scripts for event scripting, and are very interesting to explore. I had to do manually call luadec before, but now it should be much easier by automatically decompiling Lua scripts in the Data Explorer.
14 lines
No EOL
346 B
CMake
14 lines
No EOL
346 B
CMake
# SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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# SPDX-License-Identifier: CC0-1.0
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add_subdirectory(cmp)
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add_subdirectory(dic)
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add_subdirectory(exd)
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add_subdirectory(exl)
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add_subdirectory(hex)
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add_subdirectory(mdl)
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add_subdirectory(mtrl)
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add_subdirectory(shpk)
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add_subdirectory(sklb)
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add_subdirectory(tex)
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add_subdirectory(luab) |