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novus/parts/luab/CMakeLists.txt
Joshua Goins dab4a698b2 Decompile Lua bytecode in Data Explorer
The game has *tons* of Lua scripts for event scripting, and are very
interesting to explore. I had to do manually call luadec before, but now
it should be much easier by automatically decompiling Lua scripts in the
Data Explorer.
2025-04-30 19:44:20 -04:00

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CMake

# SPDX-FileCopyrightText: 2025 Joshua Goins <josh@redstrate.com>
# SPDX-License-Identifier: CC0-1.0
add_library(luabpart STATIC)
target_sources(luabpart PRIVATE luabpart.cpp)
target_link_libraries(luabpart
PUBLIC
KF6::I18n
Physis::Physis
Qt6::Core
Qt6::Widgets)
target_include_directories(luabpart PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_compile_definitions(luabpart PRIVATE TRANSLATION_DOMAIN="novus")
add_dependencies(luabpart luadec)
add_library(Novus::LuabPart ALIAS luabpart)