mirror of
https://github.com/redstrate/Novus.git
synced 2025-05-12 11:47:45 +00:00
The game has *tons* of Lua scripts for event scripting, and are very interesting to explore. I had to do manually call luadec before, but now it should be much easier by automatically decompiling Lua scripts in the Data Explorer.
16 lines
No EOL
525 B
CMake
16 lines
No EOL
525 B
CMake
# SPDX-FileCopyrightText: 2025 Joshua Goins <josh@redstrate.com>
|
|
# SPDX-License-Identifier: CC0-1.0
|
|
|
|
add_library(luabpart STATIC)
|
|
target_sources(luabpart PRIVATE luabpart.cpp)
|
|
target_link_libraries(luabpart
|
|
PUBLIC
|
|
KF6::I18n
|
|
Physis::Physis
|
|
Qt6::Core
|
|
Qt6::Widgets)
|
|
target_include_directories(luabpart PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
|
|
target_compile_definitions(luabpart PRIVATE TRANSLATION_DOMAIN="novus")
|
|
add_dependencies(luabpart luadec)
|
|
|
|
add_library(Novus::LuabPart ALIAS luabpart) |