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Still not great loading times, but it's now somewhat bearable on debug builds. It now doesn't try to load duplicate models at all. Most of the time is actually spent inside of Physis parsing the model, which I'll have to tackle there. |
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.. | ||
include | ||
src | ||
CMakeLists.txt | ||
mapeditor.rc | ||
README.md | ||
zone.xiv.mapeditor.desktop | ||
zone.xiv.mapeditor.svg |