mirror of
https://github.com/redstrate/Novus.git
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444 lines
17 KiB
C++
444 lines
17 KiB
C++
// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "singlegearview.h"
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#include <KConfig>
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#include <KConfigGroup>
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#include <KLocalizedString>
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#include <QFileDialog>
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#include <QLineEdit>
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#include <QMenu>
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#include <QProcess>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include "filecache.h"
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#include "magic_enum.hpp"
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#include "mdlimport.h"
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SingleGearView::SingleGearView(GameData *data, FileCache &cache, QWidget *parent)
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: QWidget(parent)
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, gearView(new GearView(data, cache))
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, data(data)
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{
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gearView->setWhatsThis(i18n("A 3D preview of the gear model."));
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// We don't want to see the face in this view
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gearView->setHair(-1);
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gearView->setEar(-1);
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gearView->setFace(-1);
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auto layout = new QVBoxLayout();
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setLayout(layout);
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auto mdlPathEdit = new QLineEdit();
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mdlPathEdit->setWhatsThis(i18n("The path to this gear's model file."));
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mdlPathEdit->setReadOnly(true);
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connect(this, &SingleGearView::gotMDLPath, this, [this, mdlPathEdit] {
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mdlPathEdit->setText(gearView->getLoadedGearPath());
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Q_EMIT doneLoadingModel();
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});
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auto topControlLayout = new QHBoxLayout();
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auto controlLayout = new QHBoxLayout();
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layout->addWidget(mdlPathEdit);
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layout->addLayout(controlLayout);
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layout->addWidget(gearView);
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layout->addLayout(topControlLayout);
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raceCombo = new QComboBox();
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raceCombo->setWhatsThis(i18n("The race used in the gear model preview. Note that this only shows races that have unique models for this gear."));
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connect(raceCombo, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) {
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setRace(static_cast<Race>(raceCombo->itemData(index).toInt()));
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});
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controlLayout->addWidget(raceCombo);
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subraceCombo = new QComboBox();
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subraceCombo->setWhatsThis(i18n("The subrace used in the gear model preview. Note that this only shows subraces that have unique models for this gear."));
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connect(subraceCombo, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) {
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setTribe(static_cast<Tribe>(subraceCombo->itemData(index).toInt()));
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});
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controlLayout->addWidget(subraceCombo);
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genderCombo = new QComboBox();
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genderCombo->setWhatsThis(i18n("The gender used in the gear model preview. Note that this only shows gender that have unique models for this gear."));
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connect(genderCombo, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) {
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setGender(static_cast<Gender>(genderCombo->itemData(index).toInt()));
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});
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controlLayout->addWidget(genderCombo);
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lodCombo = new QComboBox();
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lodCombo->setWhatsThis(i18n("The level of detail to preview. The higher the number, the lower the detail."));
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connect(lodCombo, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) {
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setLevelOfDetail(index);
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});
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controlLayout->addWidget(lodCombo);
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addToFMVButton = new QPushButton(i18nc("@action:button FMV is an abbreviation for Full Model Viewer", "Add to FMV"));
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addToFMVButton->setWhatsThis(i18n("Add this gear to the Full Model Viewer window, to preview on a full character."));
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addToFMVButton->setIcon(QIcon::fromTheme(QStringLiteral("list-add-user")));
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connect(addToFMVButton, &QPushButton::clicked, this, [this](bool) {
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if (currentGear.has_value()) {
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Q_EMIT addToFullModelViewer(*currentGear);
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}
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});
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editButton = new QPushButton(i18nc("@action:button", "Edit"));
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editButton->setWhatsThis(i18n("Edit this model directly in Blender."));
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editButton->setIcon(QIcon::fromTheme(QStringLiteral("document-edit")));
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connect(editButton, &QPushButton::clicked, this, [this](bool) {
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// Export in default location
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// TODO: deduplicate
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const auto sanitizeMdlPath = [](const QString &mdlPath) -> QString {
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return QString(mdlPath).section(QLatin1Char('/'), -1).remove(QStringLiteral(".mdl"));
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};
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KConfig config(QStringLiteral("novusrc"));
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KConfigGroup game = config.group(QStringLiteral("Armoury"));
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QString sourceDirectory = game.readEntry(QStringLiteral("SourcesOutputDirectory"));
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QString newFilename = QStringLiteral("%1.glb").arg(sanitizeMdlPath(gearView->getLoadedGearPath()));
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QString path = QStringLiteral("%1/%2/%3/%4")
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.arg(sourceDirectory)
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.arg(QString::fromStdString(magic_enum::enum_name(currentGear->slot).data()))
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.arg(QString::fromStdString(currentGear->name))
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.arg(QStringLiteral("3D"));
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if (!QDir().exists(path))
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QDir().mkpath(path);
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const QString fileName = QStringLiteral("%1/%2").arg(path, newFilename);
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gearView->exportModel(fileName);
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QFileInfo info(fileName);
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QProcess *blenderProcess = new QProcess(this);
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blenderProcess->setProgram(game.readEntry(QStringLiteral("BlenderPath")));
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blenderProcess->setArguments(
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{QStringLiteral("--python-expr"),
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QStringLiteral("import bpy\nbpy.ops.import_scene.gltf(filepath=\"%1\", files=[{\"name\":\"%2\", \"name\":\"%3\"}], bone_heuristic='TEMPERANCE')")
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.arg(info.filePath(), info.fileName(), info.fileName())});
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blenderProcess->start();
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blenderProcess->waitForFinished();
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importButton->click();
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});
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topControlLayout->addWidget(editButton);
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importButton = new QPushButton(i18nc("@action:button", "Import…"));
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importButton->setWhatsThis(i18n("Import a different model for this gear."));
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importButton->setIcon(QIcon::fromTheme(QStringLiteral("document-import")));
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connect(importButton, &QPushButton::clicked, this, [this](bool) {
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if (currentGear.has_value()) {
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KConfig config(QStringLiteral("novusrc"));
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KConfigGroup game = config.group(QStringLiteral("Armoury"));
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QString sourceDirectory = game.readEntry(QStringLiteral("SourcesOutputDirectory"));
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// TODO: deduplicate
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QString path = QStringLiteral("%1/%2/%3/%4")
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.arg(sourceDirectory)
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.arg(QString::fromStdString(magic_enum::enum_name(currentGear->slot).data()))
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.arg(QString::fromStdString(currentGear->name))
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.arg(QStringLiteral("3D"));
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if (!QDir().exists(path))
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QDir().mkpath(path);
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const QString fileName = QFileDialog::getOpenFileName(this, i18nc("@title:window", "Import Model"), path, i18n("glTF Binary File (*.glb)"));
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if (!fileName.isEmpty()) {
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importModel(fileName);
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}
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}
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});
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topControlLayout->addWidget(importButton);
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auto testMenu = new QMenu();
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auto gltfAction = testMenu->addAction(i18nc("@action:inmenu", "glTF"));
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connect(gltfAction, &QAction::triggered, this, [this](bool) {
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if (currentGear.has_value()) {
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// TODO: deduplicate
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const auto sanitizeMdlPath = [](const QString &mdlPath) -> QString {
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return QString(mdlPath).section(QLatin1Char('/'), -1).remove(QStringLiteral(".mdl"));
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};
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KConfig config(QStringLiteral("novusrc"));
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KConfigGroup game = config.group(QStringLiteral("Armoury"));
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QString sourceDirectory = game.readEntry(QStringLiteral("SourcesOutputDirectory"));
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QString newFilename = QStringLiteral("%1.glb").arg(sanitizeMdlPath(gearView->getLoadedGearPath()));
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QString path = QStringLiteral("%1/%2/%3/%4")
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.arg(sourceDirectory)
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.arg(QString::fromStdString(magic_enum::enum_name(currentGear->slot).data()))
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.arg(QString::fromStdString(currentGear->name))
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.arg(QStringLiteral("3D"));
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if (!QDir().exists(path))
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QDir().mkpath(path);
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const QString fileName =
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QFileDialog::getSaveFileName(this, tr("Export Model"), QStringLiteral("%1/%2").arg(path, newFilename), tr("glTF Binary File (*.glb)"));
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gearView->exportModel(fileName);
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}
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});
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auto mdlAction = testMenu->addAction(i18nc("@action:inmenu", "MDL"));
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connect(mdlAction, &QAction::triggered, this, [this, data](bool) {
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if (currentGear.has_value()) {
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// TODO: deduplicate
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const auto sanitizeMdlPath = [](const QString &mdlPath) -> QString {
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return QString(mdlPath).section(QLatin1Char('/'), -1);
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};
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const QString fileName = QFileDialog::getSaveFileName(this,
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i18nc("@title:window", "Export Model"),
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sanitizeMdlPath(gearView->getLoadedGearPath()),
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i18n("MDL File (*.mdl)"));
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auto buffer = physis_gamedata_extract_file(data, gearView->getLoadedGearPath().toStdString().c_str());
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QFile file(fileName);
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file.open(QIODevice::WriteOnly);
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file.write(reinterpret_cast<char *>(buffer.data), buffer.size);
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file.close();
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}
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});
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exportButton = new QPushButton(i18nc("@action:button", "Export"));
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exportButton->setMenu(testMenu);
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exportButton->setWhatsThis(i18n("Export this gear's model."));
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exportButton->setIcon(QIcon::fromTheme(QStringLiteral("document-export")));
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topControlLayout->addWidget(exportButton);
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topControlLayout->addWidget(addToFMVButton);
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connect(gearView, &GearView::loadingChanged, this, [this](const bool loading) {
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if (!loading) {
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reloadGear();
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Q_EMIT gotMDLPath();
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}
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});
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connect(this, &SingleGearView::raceChanged, this, [this] {
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gearView->setRace(currentRace);
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});
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connect(this, &SingleGearView::subraceChanged, this, [this] {
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gearView->setTribe(currentTribe);
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});
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connect(this, &SingleGearView::genderChanged, this, [this] {
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gearView->setGender(currentGender);
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});
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connect(this, &SingleGearView::levelOfDetailChanged, this, [this] {
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gearView->setLevelOfDetail(currentLod);
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});
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reloadGear();
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}
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void SingleGearView::clear()
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{
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if (currentGear) {
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gearView->removeGear(*currentGear);
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}
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currentGear.reset();
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Q_EMIT gearChanged();
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}
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void SingleGearView::setGear(const GearInfo &info)
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{
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if (info != currentGear) {
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if (currentGear) {
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gearView->removeGear(*currentGear);
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}
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currentGear = info;
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gearView->addGear(*currentGear);
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Q_EMIT gearChanged();
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}
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}
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void SingleGearView::setRace(Race race)
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{
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if (currentRace == race) {
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return;
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}
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currentRace = race;
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Q_EMIT raceChanged();
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}
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void SingleGearView::setTribe(Tribe subrace)
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{
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if (currentTribe == subrace) {
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return;
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}
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currentTribe = subrace;
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Q_EMIT subraceChanged();
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}
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void SingleGearView::setGender(Gender gender)
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{
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if (currentGender == gender) {
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return;
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}
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currentGender = gender;
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Q_EMIT genderChanged();
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}
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void SingleGearView::setLevelOfDetail(int lod)
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{
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if (currentLod == lod) {
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return;
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}
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currentLod = lod;
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Q_EMIT levelOfDetailChanged();
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}
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void SingleGearView::reloadGear()
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{
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gearView->setEnabled(currentGear.has_value());
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raceCombo->setEnabled(currentGear.has_value());
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subraceCombo->setEnabled(currentGear.has_value());
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genderCombo->setEnabled(currentGear.has_value());
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lodCombo->setEnabled(currentGear.has_value());
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addToFMVButton->setEnabled(currentGear.has_value() && fmvAvailable);
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exportButton->setEnabled(currentGear.has_value());
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importButton->setEnabled(currentGear.has_value());
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editButton->setEnabled(currentGear.has_value());
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if (currentGear.has_value()) {
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QSignalBlocker raceBlocker(raceCombo);
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QSignalBlocker subraceBlocker(subraceCombo);
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QSignalBlocker genderBlocker(genderCombo);
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QSignalBlocker lodBlocker(lodCombo);
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const auto oldRace = static_cast<Race>(raceCombo->itemData(raceCombo->currentIndex()).toInt());
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const auto oldTribe = static_cast<Tribe>(subraceCombo->itemData(subraceCombo->currentIndex()).toInt());
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const auto oldGender = static_cast<Gender>(genderCombo->itemData(genderCombo->currentIndex()).toInt());
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const auto oldLod = lodCombo->itemData(lodCombo->currentIndex()).toInt();
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raceCombo->clear();
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subraceCombo->clear();
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raceCombo->setCurrentIndex(0);
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subraceCombo->setCurrentIndex(0);
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const auto supportedRaces = gearView->supportedRaces();
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QList<Race> addedRaces;
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for (auto [race, subrace] : supportedRaces) {
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// TODO: supportedRaces should be designed better
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if (!addedRaces.contains(race)) {
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raceCombo->addItem(QLatin1String(magic_enum::enum_name(race).data()), static_cast<int>(race));
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addedRaces.push_back(race);
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}
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}
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if (auto it = std::find_if(supportedRaces.begin(),
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supportedRaces.end(),
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[oldRace](auto p) {
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return std::get<0>(p) == oldRace;
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});
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it != supportedRaces.end()) {
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raceCombo->setCurrentIndex(std::distance(supportedRaces.begin(), it));
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}
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const Race selectedRace = static_cast<Race>(raceCombo->currentData().toInt());
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for (auto [race, subrace] : supportedRaces) {
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if (race == selectedRace) {
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subraceCombo->addItem(QLatin1String(magic_enum::enum_name(subrace).data()), static_cast<int>(subrace));
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}
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}
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if (auto it = std::find_if(supportedRaces.begin(),
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supportedRaces.end(),
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[oldTribe](auto p) {
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return std::get<1>(p) == oldTribe;
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});
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it != supportedRaces.end()) {
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subraceCombo->setCurrentIndex(std::distance(supportedRaces.begin(), it));
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}
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genderCombo->clear();
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genderCombo->setCurrentIndex(0);
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const auto supportedGenders = gearView->supportedGenders();
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for (auto gender : supportedGenders) {
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genderCombo->addItem(QLatin1String(magic_enum::enum_name(gender).data()), static_cast<int>(gender));
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}
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if (auto it = std::find_if(supportedGenders.begin(),
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supportedGenders.end(),
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[oldGender](auto p) {
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return p == oldGender;
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});
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it != supportedGenders.end()) {
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genderCombo->setCurrentIndex(std::distance(supportedGenders.begin(), it));
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}
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lodCombo->clear();
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for (int i = 0; i < gearView->lodCount(); i++) {
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lodCombo->addItem(i18nc("@action:inmenu LOD stands for Level of Detail", "LOD %1", i), i);
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}
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if (oldLod < gearView->lodCount()) {
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lodCombo->setCurrentIndex(oldLod);
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}
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}
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}
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void SingleGearView::setFMVAvailable(const bool available)
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{
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if (fmvAvailable != available) {
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fmvAvailable = available;
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addToFMVButton->setEnabled(currentGear.has_value() && available);
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}
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}
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void SingleGearView::importModel(const QString &filename)
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{
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auto &mdl = gearView->part().getModel(0);
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::importModel(mdl.model, filename);
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gearView->part().reloadModel(0);
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const KConfig config(QStringLiteral("novusrc"));
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const KConfigGroup game = config.group(QStringLiteral("Armoury"));
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const QDir outputDirectory = game.readEntry(QStringLiteral("PenumbraOutputDirectory"));
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const QFileInfo info(outputDirectory.absoluteFilePath(gearView->getLoadedGearPath()));
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auto buffer = physis_mdl_write(&mdl.model);
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QFile file(info.absoluteFilePath());
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if (!QDir().exists(info.absolutePath()))
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QDir().mkpath(info.absolutePath());
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file.open(QIODevice::WriteOnly);
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file.write(reinterpret_cast<char *>(buffer.data), buffer.size);
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file.close();
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Q_EMIT importedModel();
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}
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QList<physis_Material> SingleGearView::getLoadedMaterials() const
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{
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QList<physis_Material> materialPaths;
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for (int i = 0; i < gearView->part().numModels(); i++) {
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const auto &model = gearView->part().getModel(i);
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for (const auto &material : model.materials) {
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materialPaths.push_back(material.mat);
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}
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}
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return materialPaths;
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}
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#include "moc_singlegearview.cpp"
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