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novus/apps/armoury/src/singlegearview.cpp

444 lines
17 KiB
C++

// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#include "singlegearview.h"
#include <KConfig>
#include <KConfigGroup>
#include <KLocalizedString>
#include <QFileDialog>
#include <QLineEdit>
#include <QMenu>
#include <QProcess>
#include <QPushButton>
#include <QVBoxLayout>
#include "filecache.h"
#include "magic_enum.hpp"
#include "mdlimport.h"
SingleGearView::SingleGearView(GameData *data, FileCache &cache, QWidget *parent)
: QWidget(parent)
, gearView(new GearView(data, cache))
, data(data)
{
gearView->setWhatsThis(i18n("A 3D preview of the gear model."));
// We don't want to see the face in this view
gearView->setHair(-1);
gearView->setEar(-1);
gearView->setFace(-1);
auto layout = new QVBoxLayout();
setLayout(layout);
auto mdlPathEdit = new QLineEdit();
mdlPathEdit->setWhatsThis(i18n("The path to this gear's model file."));
mdlPathEdit->setReadOnly(true);
connect(this, &SingleGearView::gotMDLPath, this, [this, mdlPathEdit] {
mdlPathEdit->setText(gearView->getLoadedGearPath());
Q_EMIT doneLoadingModel();
});
auto topControlLayout = new QHBoxLayout();
auto controlLayout = new QHBoxLayout();
layout->addWidget(mdlPathEdit);
layout->addLayout(controlLayout);
layout->addWidget(gearView);
layout->addLayout(topControlLayout);
raceCombo = new QComboBox();
raceCombo->setWhatsThis(i18n("The race used in the gear model preview. Note that this only shows races that have unique models for this gear."));
connect(raceCombo, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) {
setRace(static_cast<Race>(raceCombo->itemData(index).toInt()));
});
controlLayout->addWidget(raceCombo);
subraceCombo = new QComboBox();
subraceCombo->setWhatsThis(i18n("The subrace used in the gear model preview. Note that this only shows subraces that have unique models for this gear."));
connect(subraceCombo, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) {
setTribe(static_cast<Tribe>(subraceCombo->itemData(index).toInt()));
});
controlLayout->addWidget(subraceCombo);
genderCombo = new QComboBox();
genderCombo->setWhatsThis(i18n("The gender used in the gear model preview. Note that this only shows gender that have unique models for this gear."));
connect(genderCombo, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) {
setGender(static_cast<Gender>(genderCombo->itemData(index).toInt()));
});
controlLayout->addWidget(genderCombo);
lodCombo = new QComboBox();
lodCombo->setWhatsThis(i18n("The level of detail to preview. The higher the number, the lower the detail."));
connect(lodCombo, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) {
setLevelOfDetail(index);
});
controlLayout->addWidget(lodCombo);
addToFMVButton = new QPushButton(i18nc("@action:button FMV is an abbreviation for Full Model Viewer", "Add to FMV"));
addToFMVButton->setWhatsThis(i18n("Add this gear to the Full Model Viewer window, to preview on a full character."));
addToFMVButton->setIcon(QIcon::fromTheme(QStringLiteral("list-add-user")));
connect(addToFMVButton, &QPushButton::clicked, this, [this](bool) {
if (currentGear.has_value()) {
Q_EMIT addToFullModelViewer(*currentGear);
}
});
editButton = new QPushButton(i18nc("@action:button", "Edit"));
editButton->setWhatsThis(i18n("Edit this model directly in Blender."));
editButton->setIcon(QIcon::fromTheme(QStringLiteral("document-edit")));
connect(editButton, &QPushButton::clicked, this, [this](bool) {
// Export in default location
// TODO: deduplicate
const auto sanitizeMdlPath = [](const QString &mdlPath) -> QString {
return QString(mdlPath).section(QLatin1Char('/'), -1).remove(QStringLiteral(".mdl"));
};
KConfig config(QStringLiteral("novusrc"));
KConfigGroup game = config.group(QStringLiteral("Armoury"));
QString sourceDirectory = game.readEntry(QStringLiteral("SourcesOutputDirectory"));
QString newFilename = QStringLiteral("%1.glb").arg(sanitizeMdlPath(gearView->getLoadedGearPath()));
QString path = QStringLiteral("%1/%2/%3/%4")
.arg(sourceDirectory)
.arg(QString::fromStdString(magic_enum::enum_name(currentGear->slot).data()))
.arg(QString::fromStdString(currentGear->name))
.arg(QStringLiteral("3D"));
if (!QDir().exists(path))
QDir().mkpath(path);
const QString fileName = QStringLiteral("%1/%2").arg(path, newFilename);
gearView->exportModel(fileName);
QFileInfo info(fileName);
QProcess *blenderProcess = new QProcess(this);
blenderProcess->setProgram(game.readEntry(QStringLiteral("BlenderPath")));
blenderProcess->setArguments(
{QStringLiteral("--python-expr"),
QStringLiteral("import bpy\nbpy.ops.import_scene.gltf(filepath=\"%1\", files=[{\"name\":\"%2\", \"name\":\"%3\"}], bone_heuristic='TEMPERANCE')")
.arg(info.filePath(), info.fileName(), info.fileName())});
blenderProcess->start();
blenderProcess->waitForFinished();
importButton->click();
});
topControlLayout->addWidget(editButton);
importButton = new QPushButton(i18nc("@action:button", "Import…"));
importButton->setWhatsThis(i18n("Import a different model for this gear."));
importButton->setIcon(QIcon::fromTheme(QStringLiteral("document-import")));
connect(importButton, &QPushButton::clicked, this, [this](bool) {
if (currentGear.has_value()) {
KConfig config(QStringLiteral("novusrc"));
KConfigGroup game = config.group(QStringLiteral("Armoury"));
QString sourceDirectory = game.readEntry(QStringLiteral("SourcesOutputDirectory"));
// TODO: deduplicate
QString path = QStringLiteral("%1/%2/%3/%4")
.arg(sourceDirectory)
.arg(QString::fromStdString(magic_enum::enum_name(currentGear->slot).data()))
.arg(QString::fromStdString(currentGear->name))
.arg(QStringLiteral("3D"));
if (!QDir().exists(path))
QDir().mkpath(path);
const QString fileName = QFileDialog::getOpenFileName(this, i18nc("@title:window", "Import Model"), path, i18n("glTF Binary File (*.glb)"));
if (!fileName.isEmpty()) {
importModel(fileName);
}
}
});
topControlLayout->addWidget(importButton);
auto testMenu = new QMenu();
auto gltfAction = testMenu->addAction(i18nc("@action:inmenu", "glTF"));
connect(gltfAction, &QAction::triggered, this, [this](bool) {
if (currentGear.has_value()) {
// TODO: deduplicate
const auto sanitizeMdlPath = [](const QString &mdlPath) -> QString {
return QString(mdlPath).section(QLatin1Char('/'), -1).remove(QStringLiteral(".mdl"));
};
KConfig config(QStringLiteral("novusrc"));
KConfigGroup game = config.group(QStringLiteral("Armoury"));
QString sourceDirectory = game.readEntry(QStringLiteral("SourcesOutputDirectory"));
QString newFilename = QStringLiteral("%1.glb").arg(sanitizeMdlPath(gearView->getLoadedGearPath()));
QString path = QStringLiteral("%1/%2/%3/%4")
.arg(sourceDirectory)
.arg(QString::fromStdString(magic_enum::enum_name(currentGear->slot).data()))
.arg(QString::fromStdString(currentGear->name))
.arg(QStringLiteral("3D"));
if (!QDir().exists(path))
QDir().mkpath(path);
const QString fileName =
QFileDialog::getSaveFileName(this, tr("Export Model"), QStringLiteral("%1/%2").arg(path, newFilename), tr("glTF Binary File (*.glb)"));
gearView->exportModel(fileName);
}
});
auto mdlAction = testMenu->addAction(i18nc("@action:inmenu", "MDL"));
connect(mdlAction, &QAction::triggered, this, [this, data](bool) {
if (currentGear.has_value()) {
// TODO: deduplicate
const auto sanitizeMdlPath = [](const QString &mdlPath) -> QString {
return QString(mdlPath).section(QLatin1Char('/'), -1);
};
const QString fileName = QFileDialog::getSaveFileName(this,
i18nc("@title:window", "Export Model"),
sanitizeMdlPath(gearView->getLoadedGearPath()),
i18n("MDL File (*.mdl)"));
auto buffer = physis_gamedata_extract_file(data, gearView->getLoadedGearPath().toStdString().c_str());
QFile file(fileName);
file.open(QIODevice::WriteOnly);
file.write(reinterpret_cast<char *>(buffer.data), buffer.size);
file.close();
}
});
exportButton = new QPushButton(i18nc("@action:button", "Export"));
exportButton->setMenu(testMenu);
exportButton->setWhatsThis(i18n("Export this gear's model."));
exportButton->setIcon(QIcon::fromTheme(QStringLiteral("document-export")));
topControlLayout->addWidget(exportButton);
topControlLayout->addWidget(addToFMVButton);
connect(gearView, &GearView::loadingChanged, this, [this](const bool loading) {
if (!loading) {
reloadGear();
Q_EMIT gotMDLPath();
}
});
connect(this, &SingleGearView::raceChanged, this, [this] {
gearView->setRace(currentRace);
});
connect(this, &SingleGearView::subraceChanged, this, [this] {
gearView->setTribe(currentTribe);
});
connect(this, &SingleGearView::genderChanged, this, [this] {
gearView->setGender(currentGender);
});
connect(this, &SingleGearView::levelOfDetailChanged, this, [this] {
gearView->setLevelOfDetail(currentLod);
});
reloadGear();
}
void SingleGearView::clear()
{
if (currentGear) {
gearView->removeGear(*currentGear);
}
currentGear.reset();
Q_EMIT gearChanged();
}
void SingleGearView::setGear(const GearInfo &info)
{
if (info != currentGear) {
if (currentGear) {
gearView->removeGear(*currentGear);
}
currentGear = info;
gearView->addGear(*currentGear);
Q_EMIT gearChanged();
}
}
void SingleGearView::setRace(Race race)
{
if (currentRace == race) {
return;
}
currentRace = race;
Q_EMIT raceChanged();
}
void SingleGearView::setTribe(Tribe subrace)
{
if (currentTribe == subrace) {
return;
}
currentTribe = subrace;
Q_EMIT subraceChanged();
}
void SingleGearView::setGender(Gender gender)
{
if (currentGender == gender) {
return;
}
currentGender = gender;
Q_EMIT genderChanged();
}
void SingleGearView::setLevelOfDetail(int lod)
{
if (currentLod == lod) {
return;
}
currentLod = lod;
Q_EMIT levelOfDetailChanged();
}
void SingleGearView::reloadGear()
{
gearView->setEnabled(currentGear.has_value());
raceCombo->setEnabled(currentGear.has_value());
subraceCombo->setEnabled(currentGear.has_value());
genderCombo->setEnabled(currentGear.has_value());
lodCombo->setEnabled(currentGear.has_value());
addToFMVButton->setEnabled(currentGear.has_value() && fmvAvailable);
exportButton->setEnabled(currentGear.has_value());
importButton->setEnabled(currentGear.has_value());
editButton->setEnabled(currentGear.has_value());
if (currentGear.has_value()) {
QSignalBlocker raceBlocker(raceCombo);
QSignalBlocker subraceBlocker(subraceCombo);
QSignalBlocker genderBlocker(genderCombo);
QSignalBlocker lodBlocker(lodCombo);
const auto oldRace = static_cast<Race>(raceCombo->itemData(raceCombo->currentIndex()).toInt());
const auto oldTribe = static_cast<Tribe>(subraceCombo->itemData(subraceCombo->currentIndex()).toInt());
const auto oldGender = static_cast<Gender>(genderCombo->itemData(genderCombo->currentIndex()).toInt());
const auto oldLod = lodCombo->itemData(lodCombo->currentIndex()).toInt();
raceCombo->clear();
subraceCombo->clear();
raceCombo->setCurrentIndex(0);
subraceCombo->setCurrentIndex(0);
const auto supportedRaces = gearView->supportedRaces();
QList<Race> addedRaces;
for (auto [race, subrace] : supportedRaces) {
// TODO: supportedRaces should be designed better
if (!addedRaces.contains(race)) {
raceCombo->addItem(QLatin1String(magic_enum::enum_name(race).data()), static_cast<int>(race));
addedRaces.push_back(race);
}
}
if (auto it = std::find_if(supportedRaces.begin(),
supportedRaces.end(),
[oldRace](auto p) {
return std::get<0>(p) == oldRace;
});
it != supportedRaces.end()) {
raceCombo->setCurrentIndex(std::distance(supportedRaces.begin(), it));
}
const Race selectedRace = static_cast<Race>(raceCombo->currentData().toInt());
for (auto [race, subrace] : supportedRaces) {
if (race == selectedRace) {
subraceCombo->addItem(QLatin1String(magic_enum::enum_name(subrace).data()), static_cast<int>(subrace));
}
}
if (auto it = std::find_if(supportedRaces.begin(),
supportedRaces.end(),
[oldTribe](auto p) {
return std::get<1>(p) == oldTribe;
});
it != supportedRaces.end()) {
subraceCombo->setCurrentIndex(std::distance(supportedRaces.begin(), it));
}
genderCombo->clear();
genderCombo->setCurrentIndex(0);
const auto supportedGenders = gearView->supportedGenders();
for (auto gender : supportedGenders) {
genderCombo->addItem(QLatin1String(magic_enum::enum_name(gender).data()), static_cast<int>(gender));
}
if (auto it = std::find_if(supportedGenders.begin(),
supportedGenders.end(),
[oldGender](auto p) {
return p == oldGender;
});
it != supportedGenders.end()) {
genderCombo->setCurrentIndex(std::distance(supportedGenders.begin(), it));
}
lodCombo->clear();
for (int i = 0; i < gearView->lodCount(); i++) {
lodCombo->addItem(i18nc("@action:inmenu LOD stands for Level of Detail", "LOD %1", i), i);
}
if (oldLod < gearView->lodCount()) {
lodCombo->setCurrentIndex(oldLod);
}
}
}
void SingleGearView::setFMVAvailable(const bool available)
{
if (fmvAvailable != available) {
fmvAvailable = available;
addToFMVButton->setEnabled(currentGear.has_value() && available);
}
}
void SingleGearView::importModel(const QString &filename)
{
auto &mdl = gearView->part().getModel(0);
::importModel(mdl.model, filename);
gearView->part().reloadModel(0);
const KConfig config(QStringLiteral("novusrc"));
const KConfigGroup game = config.group(QStringLiteral("Armoury"));
const QDir outputDirectory = game.readEntry(QStringLiteral("PenumbraOutputDirectory"));
const QFileInfo info(outputDirectory.absoluteFilePath(gearView->getLoadedGearPath()));
auto buffer = physis_mdl_write(&mdl.model);
QFile file(info.absoluteFilePath());
if (!QDir().exists(info.absolutePath()))
QDir().mkpath(info.absolutePath());
file.open(QIODevice::WriteOnly);
file.write(reinterpret_cast<char *>(buffer.data), buffer.size);
file.close();
Q_EMIT importedModel();
}
QList<physis_Material> SingleGearView::getLoadedMaterials() const
{
QList<physis_Material> materialPaths;
for (int i = 0; i < gearView->part().numModels(); i++) {
const auto &model = gearView->part().getModel(i);
for (const auto &material : model.materials) {
materialPaths.push_back(material.mat);
}
}
return materialPaths;
}
#include "moc_singlegearview.cpp"