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novus/renderer
Joshua Goins 8535fec7aa Don't hardcode scene keys in PASS_COMPOSITE_SEMITRANSPARENCY pass
This allows stuff to render again! But it's still broken of course...
2024-11-02 22:05:01 -04:00
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include MDLPart: Add render material cache 2024-05-27 13:15:40 -04:00
shaders Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
src Don't hardcode scene keys in PASS_COMPOSITE_SEMITRANSPARENCY pass 2024-11-02 22:05:01 -04:00
CMakeLists.txt Make glslang dependency optional 2024-05-18 17:31:14 +00:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.