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At least on my machine, the AMD Windows Vulkan driver is way more strict compared to Linux. * The correct device features are now enabled. * Image usage flags for offscreen textures are corrected. |
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.. | ||
device.cpp | ||
gamerenderer.cpp | ||
imguipass.cpp | ||
imguipass.h | ||
rendermanager.cpp | ||
simplerenderer.cpp | ||
swapchain.cpp |