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Eventually we want to load multiple LGBs at once (and categorize objects further, of course) so we need an actual tree model. |
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.. | ||
argcracker | ||
armoury | ||
gamelauncher | ||
karuku | ||
mapeditor | ||
mateditor | ||
mdlviewer | ||
sagasu | ||
sdklauncher | ||
CMakeLists.txt |