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novus/renderer/shaders
Joshua Goins 9688c091af Add bone editing to mdlviewer
This is big, as it shows we are now correctly parsing the havok XML
sidecard data and you can edit the scale of the bones in the viewport.

This also pulls in a new libxiv version, which is required to fill out
the used bones list on a Model. Right now the bone editing is incredibly
basic, and the viewport suffers from a lack of depth testing still.
2022-04-28 17:50:05 -04:00
..
compile_shaders.sh Load vertex data and load shaders from disk 2022-04-12 00:54:11 -04:00
mesh.frag Remove the hideous red and green colors in the mdlviewer viewport 2022-04-12 09:55:48 -04:00
mesh.frag.spv Remove the hideous red and green colors in the mdlviewer viewport 2022-04-12 09:55:48 -04:00
mesh.vert Add bone editing to mdlviewer 2022-04-28 17:50:05 -04:00
mesh.vert.spv Add bone editing to mdlviewer 2022-04-28 17:50:05 -04:00