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novus/renderer/shaders/imgui.vert

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GLSL

// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: CC0-1.0
#version 460 core
layout(location = 0) in vec2 inPos;
layout(location = 1) in vec2 inUV;
layout(location = 2) in vec4 inColor;
layout(push_constant) uniform PushConstants {
vec2 scale, translate;
} pushConstants;
layout(location = 0) out vec2 outUV;
layout(location = 1) out vec4 outColor;
void main() {
gl_Position = vec4(inPos * pushConstants.scale + pushConstants.translate, 0.0, 1.0);
outUV = inUV;
outColor = inColor;
}