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This will be used in the map editor to draw where objects are. It doesn't draw anything yet, and can't until we get LGB support in libphysis.
11 lines
No EOL
164 B
C++
11 lines
No EOL
164 B
C++
#pragma once
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#include <vulkan/vulkan.h>
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class Camera;
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class RendererPass
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{
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public:
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virtual void render(VkCommandBuffer commandBuffer, Camera &camera) = 0;
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}; |