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This will be used in the map editor to draw where objects are. It doesn't draw anything yet, and can't until we get LGB support in libphysis.
10 lines
207 B
GLSL
10 lines
207 B
GLSL
// SPDX-FileCopyrightText: 2025 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: CC0-1.0
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#version 450
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(1, 0, 0, 1);
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}
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