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Unofficial FFXIV tools
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Joshua Goins 9688c091af Add bone editing to mdlviewer
This is big, as it shows we are now correctly parsing the havok XML
sidecard data and you can edit the scale of the bones in the viewport.

This also pulls in a new libxiv version, which is required to fill out
the used bones list on a Model. Right now the bone editing is incredibly
basic, and the viewport suffers from a lack of depth testing still.
2022-04-28 17:50:05 -04:00
argcracker Add argcracker tool 2022-04-14 19:00:42 -04:00
exdviewer Handle even more changes in libxiv refactors 2022-04-17 19:08:48 -04:00
explorer Add explorer tool 2022-04-14 08:24:06 -04:00
extern/magic_enum Overhaul race and lod combos in mdlviewer 2022-04-17 20:02:06 -04:00
libxiv@89ea0548ef Export skeleton with assimp 2022-04-28 13:32:11 -04:00
mdlviewer Add bone editing to mdlviewer 2022-04-28 17:50:05 -04:00
misc Update README with new mdlviewer screenshot 2022-04-12 15:34:25 -04:00
renderer Add bone editing to mdlviewer 2022-04-28 17:50:05 -04:00
.gitignore Add license 2022-03-15 15:48:43 -04:00
.gitmodules Change .gitmodules just like with Astra 2022-03-27 21:49:38 -04:00
CMakeLists.txt Overhaul race and lod combos in mdlviewer 2022-04-17 20:02:06 -04:00
LICENSE Add license 2022-03-15 15:48:43 -04:00
README.md Add argcracker tool 2022-04-14 19:00:42 -04:00

Novus

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This is a collection of cross-platform, FFXIV modding tools. These don't use any pre-existing modding framework (Lumina, xivModdingFramework, etc) but instead my own custom modding library, libxiv.

The goal is to create a good set of tools that isn't based on WPF and C#, and can work cross-platform without having to resort to Wine.

Note: This is alpha level software, not intended to be usable in any capacity at the moment. Thus, I have not tagged any stable releases.

exdviewer

This is used to view excel data from the game. It's pretty basic right now but it seems to read anything I throw at it just fine.

exdviewer screenshot

Usage

You must pass the path to your sqpack directory as the first argument.

exdviewer.exe C:\Program Files (x86)\SquareEnix\Final Fantasy XIV\game\sqpack

mdlviewer

This can display any arbitrary model from the game, as long as it's supported by libxiv.

mdlviewer screenshot

Usage

You must pass the path to your sqpack directory as the first argument.

mdlviewer.exe C:\Program Files (x86)\SquareEnix\Final Fantasy XIV\game\sqpack

Note

The viewport uses Vulkan, so it must be supported on your system in order to work.

If you're running mdlviewer on macOS (where Qt builds usually don't ship with MoltenVK unfortunatey) mdlviewer will automatically reconfigure itself to use a standalone SDL2 window.

explorer

This tool can list known files by libxiv, such as excel sheets.

Usage

You must pass the path to your sqpack directory as the first argument.

explorer.exe C:\Program Files (x86)\SquareEnix\Final Fantasy XIV\game\sqpack

argcracker

This can crack any SqexArg formatted string you throw at it. However there are two caveats:

  1. You must know the current TickCount() when you got the string, the easiest way is to run your victim program and then run argcracker right after.
  2. You must know at least one known argument (such as UserPath) or the decrypted result will
  3. be hard to find.

Usage

argcracker.exe [sqexarg string] [tick range] [known arg]

argcracker.exe //**sqex0003p8LrsXt9_m9RJAsGzXd66zb3SxeTqZdhV**// 1000 UserPath