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novus/renderer/src/rendermanager.cpp
Joshua Goins a0e3e41303 Fix rendering on Windows
At least on my machine, the AMD Windows Vulkan driver is way more strict
compared to Linux.

* The correct device features are now enabled.
* Image usage flags for offscreen textures are corrected.
2024-04-25 18:48:21 -04:00

783 lines
31 KiB
C++

// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#include "rendermanager.h"
#include <QDebug>
#include <QFile>
#include <array>
#include <fstream>
#include <glm/gtc/matrix_transform.hpp>
#include <valarray>
#include <vector>
#include <vulkan/vulkan.h>
#include "gamerenderer.h"
#include "imgui.h"
#include "imguipass.h"
#include "simplerenderer.h"
#include "swapchain.h"
VkResult CreateDebugUtilsMessengerEXT(VkInstance instance,
const VkDebugUtilsMessengerCreateInfoEXT *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkDebugUtilsMessengerEXT *pCallback)
{
// Note: It seems that static_cast<...> doesn't work. Use the C-style forced
// cast.
auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
if (func != nullptr) {
return func(instance, pCreateInfo, pAllocator, pCallback);
} else {
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
}
VKAPI_ATTR VkBool32 VKAPI_CALL DebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData,
void *pUserData)
{
Q_UNUSED(messageSeverity)
Q_UNUSED(messageType)
Q_UNUSED(pUserData)
qInfo() << pCallbackData->pMessage;
return VK_FALSE;
}
RenderManager::RenderManager(GameData *data)
: m_data(data)
{
Q_INIT_RESOURCE(shaders);
m_device = new Device();
ctx = ImGui::CreateContext();
ImGui::SetCurrentContext(ctx);
ImGui::GetIO().IniFilename = "";
ImGui::StyleColorsDark();
std::vector<const char *> instanceExtensions = {"VK_EXT_debug_utils"};
uint32_t extensionCount = 0;
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
std::vector<VkExtensionProperties> extensions(extensionCount);
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, extensions.data());
for (auto &extension : extensions) {
if (strstr(extension.extensionName, "surface") != nullptr) {
instanceExtensions.push_back(extension.extensionName);
}
if (strstr(extension.extensionName, "VK_KHR_get_physical_device_properties2") != nullptr) {
instanceExtensions.push_back(extension.extensionName);
}
}
VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo = {};
debugCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
debugCreateInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
debugCreateInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT;
debugCreateInfo.pfnUserCallback = DebugCallback;
VkApplicationInfo applicationInfo = {VK_STRUCTURE_TYPE_APPLICATION_INFO};
applicationInfo.apiVersion = VK_API_VERSION_1_3;
VkInstanceCreateInfo createInfo = {};
createInfo.pNext = &debugCreateInfo;
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.ppEnabledExtensionNames = instanceExtensions.data();
createInfo.enabledExtensionCount = instanceExtensions.size();
createInfo.pApplicationInfo = &applicationInfo;
vkCreateInstance(&createInfo, nullptr, &m_device->instance);
VkDebugUtilsMessengerEXT callback;
CreateDebugUtilsMessengerEXT(m_device->instance, &debugCreateInfo, nullptr, &callback);
// pick physical device
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(m_device->instance, &deviceCount, nullptr);
std::vector<VkPhysicalDevice> devices(deviceCount);
vkEnumeratePhysicalDevices(m_device->instance, &deviceCount, devices.data());
int preferredDevice = 0;
int deviceIndex = 0;
for (auto device : devices) {
VkPhysicalDeviceProperties deviceProperties;
vkGetPhysicalDeviceProperties(device, &deviceProperties);
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
preferredDevice = deviceIndex;
}
deviceIndex++;
}
m_device->physicalDevice = devices[preferredDevice];
extensionCount = 0;
vkEnumerateDeviceExtensionProperties(m_device->physicalDevice, nullptr, &extensionCount, nullptr);
std::vector<VkExtensionProperties> extensionProperties(extensionCount);
vkEnumerateDeviceExtensionProperties(m_device->physicalDevice, nullptr, &extensionCount, extensionProperties.data());
// we want to choose the portability subset on platforms that
// support it, this is a requirement of the portability spec
std::vector<const char *> deviceExtensions = {"VK_KHR_swapchain"};
for (auto extension : extensionProperties) {
if (!strcmp(extension.extensionName, "VK_KHR_portability_subset"))
deviceExtensions.push_back("VK_KHR_portability_subset");
}
uint32_t graphicsFamilyIndex = 0, presentFamilyIndex = 0;
// create logical device
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(m_device->physicalDevice, &queueFamilyCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(m_device->physicalDevice, &queueFamilyCount, queueFamilies.data());
int i = 0;
for (const auto &queueFamily : queueFamilies) {
if (queueFamily.queueCount > 0 && queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
graphicsFamilyIndex = i;
}
i++;
}
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
if (graphicsFamilyIndex == presentFamilyIndex) {
VkDeviceQueueCreateInfo queueCreateInfo = {};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = graphicsFamilyIndex;
queueCreateInfo.queueCount = 1;
float queuePriority = 1.0f;
queueCreateInfo.pQueuePriorities = &queuePriority;
queueCreateInfos.push_back(queueCreateInfo);
} else {
// graphics
{
VkDeviceQueueCreateInfo queueCreateInfo = {};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = graphicsFamilyIndex;
queueCreateInfo.queueCount = 1;
float queuePriority = 1.0f;
queueCreateInfo.pQueuePriorities = &queuePriority;
queueCreateInfos.push_back(queueCreateInfo);
}
// present
{
VkDeviceQueueCreateInfo queueCreateInfo = {};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = presentFamilyIndex;
queueCreateInfo.queueCount = 1;
float queuePriority = 1.0f;
queueCreateInfo.pQueuePriorities = &queuePriority;
queueCreateInfos.push_back(queueCreateInfo);
}
}
VkPhysicalDeviceFeatures enabledFeatures{};
enabledFeatures.shaderClipDistance = VK_TRUE;
enabledFeatures.shaderCullDistance = VK_TRUE;
enabledFeatures.fillModeNonSolid = VK_TRUE;
VkPhysicalDeviceVulkan11Features enabled11Features{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES};
enabled11Features.shaderDrawParameters = VK_TRUE;
VkPhysicalDeviceVulkan12Features enabled12Features{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES};
enabled12Features.vulkanMemoryModel = VK_TRUE;
enabled12Features.pNext = &enabled11Features;
VkPhysicalDeviceVulkan13Features enabled13Features{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES};
enabled13Features.shaderDemoteToHelperInvocation = VK_TRUE;
enabled13Features.dynamicRendering = VK_TRUE;
enabled13Features.pNext = &enabled12Features;
VkDeviceCreateInfo deviceCeateInfo = {};
deviceCeateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
deviceCeateInfo.pQueueCreateInfos = queueCreateInfos.data();
deviceCeateInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
deviceCeateInfo.ppEnabledExtensionNames = deviceExtensions.data();
deviceCeateInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
deviceCeateInfo.pEnabledFeatures = &enabledFeatures;
deviceCeateInfo.pNext = &enabled13Features;
vkCreateDevice(m_device->physicalDevice, &deviceCeateInfo, nullptr, &m_device->device);
// get queues
vkGetDeviceQueue(m_device->device, graphicsFamilyIndex, 0, &m_device->graphicsQueue);
vkGetDeviceQueue(m_device->device, presentFamilyIndex, 0, &m_device->presentQueue);
// command pool
VkCommandPoolCreateInfo poolInfo = {};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.queueFamilyIndex = graphicsFamilyIndex;
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(m_device->device, &poolInfo, nullptr, &m_device->commandPool);
VkDescriptorPoolSize poolSize = {};
poolSize.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
poolSize.descriptorCount = 150;
VkDescriptorPoolSize poolSize2 = {};
poolSize2.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
poolSize2.descriptorCount = 150;
const std::array poolSizes = {poolSize, poolSize2};
VkDescriptorPoolCreateInfo poolCreateInfo = {};
poolCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
poolCreateInfo.poolSizeCount = poolSizes.size();
poolCreateInfo.pPoolSizes = poolSizes.data();
poolCreateInfo.maxSets = 150;
vkCreateDescriptorPool(m_device->device, &poolCreateInfo, nullptr, &m_device->descriptorPool);
qInfo() << "Initialized renderer!";
}
bool RenderManager::initSwapchain(VkSurfaceKHR surface, int width, int height)
{
if (m_device->swapChain == nullptr) {
m_device->swapChain = new SwapChain(*m_device, surface, width, height);
} else {
m_device->swapChain->resize(surface, width, height);
}
// allocate command buffers
for (int i = 0; i < 3; i++) {
VkCommandBufferAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = m_device->commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = 1;
vkAllocateCommandBuffers(m_device->device, &allocInfo, &m_commandBuffers[i]);
}
VkAttachmentDescription colorAttachment = {};
colorAttachment.format = m_device->swapChain->surfaceFormat;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentReference colorAttachmentRef = {};
colorAttachmentRef.attachment = 0;
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDependency dependency = {};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
dependency.srcAccessMask = 0;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
dependency.dependencyFlags = 0;
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorAttachmentRef;
std::array<VkAttachmentDescription, 1> attachments = {colorAttachment};
VkRenderPassCreateInfo renderPassInfo = {};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.attachmentCount = attachments.size();
renderPassInfo.pAttachments = attachments.data();
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
renderPassInfo.dependencyCount = 1;
renderPassInfo.pDependencies = &dependency;
vkCreateRenderPass(m_device->device, &renderPassInfo, nullptr, &m_renderPass);
ImGui::SetCurrentContext(ctx);
m_imGuiPass = new ImGuiPass(*this);
if (qgetenv("NOVUS_USE_NEW_RENDERER") == QByteArrayLiteral("1")) {
m_renderer = new GameRenderer(*m_device, m_data);
} else {
m_renderer = new SimpleRenderer(*m_device);
}
m_renderer->resize();
initBlitPipeline(); // this creates a desc set for the renderer's offscreen texture. need to make sure we regen it
m_framebuffers.resize(m_device->swapChain->swapchainImages.size());
for (int i = 0; i < m_device->swapChain->swapchainImages.size(); i++) {
VkFramebufferCreateInfo framebufferInfo = {};
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.renderPass = m_renderPass;
framebufferInfo.attachmentCount = 1;
framebufferInfo.pAttachments = &m_device->swapChain->swapchainViews[i];
framebufferInfo.width = m_device->swapChain->extent.width;
framebufferInfo.height = m_device->swapChain->extent.height;
framebufferInfo.layers = 1;
vkCreateFramebuffer(m_device->device, &framebufferInfo, nullptr, &m_framebuffers[i]);
}
return true;
}
void RenderManager::resize(VkSurfaceKHR surface, int width, int height)
{
initSwapchain(surface, width, height);
}
void RenderManager::destroySwapchain()
{
// TODO: port to new swapchain aPI
/*if (swapchain != VK_NULL_HANDLE) {
vkDestroySwapchainKHR(device, swapchain, nullptr);
swapchain = VK_NULL_HANDLE;
}*/
}
void RenderManager::render(const std::vector<DrawObject> &models)
{
vkWaitForFences(m_device->device,
1,
&m_device->swapChain->inFlightFences[m_device->swapChain->currentFrame],
VK_TRUE,
std::numeric_limits<uint64_t>::max());
uint32_t imageIndex = 0;
VkResult result = vkAcquireNextImageKHR(m_device->device,
m_device->swapChain->swapchain,
std::numeric_limits<uint64_t>::max(),
m_device->swapChain->imageAvailableSemaphores[m_device->swapChain->currentFrame],
VK_NULL_HANDLE,
&imageIndex);
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
return;
}
VkCommandBuffer commandBuffer = m_commandBuffers[m_device->swapChain->currentFrame];
VkCommandBufferBeginInfo beginInfo = {};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
vkBeginCommandBuffer(commandBuffer, &beginInfo);
updateCamera(camera);
m_renderer->render(commandBuffer, m_device->swapChain->currentFrame, camera, models);
VkRenderPassBeginInfo renderPassInfo = {};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = m_renderPass;
renderPassInfo.framebuffer = m_framebuffers[imageIndex];
std::array<VkClearValue, 2> clearValues = {};
clearValues[0].color.float32[0] = 0.24;
clearValues[0].color.float32[1] = 0.24;
clearValues[0].color.float32[2] = 0.24;
clearValues[0].color.float32[3] = 1.0;
clearValues[1].depthStencil = {1.0f, 0};
renderPassInfo.clearValueCount = clearValues.size();
renderPassInfo.pClearValues = clearValues.data();
renderPassInfo.renderArea.extent = m_device->swapChain->extent;
vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline);
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1, &m_descriptorSet, 0, nullptr);
vkCmdDraw(commandBuffer, 4, 1, 0, 0);
// Render offscreen texture, and overlay imgui
if (m_imGuiPass != nullptr) {
ImGui::SetCurrentContext(ctx);
m_imGuiPass->render(commandBuffer);
}
vkCmdEndRenderPass(commandBuffer);
vkEndCommandBuffer(commandBuffer);
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
VkSemaphore waitSemaphores[] = {m_device->swapChain->imageAvailableSemaphores[m_device->swapChain->currentFrame]};
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = waitSemaphores;
submitInfo.pWaitDstStageMask = waitStages;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
VkSemaphore signalSemaphores[] = {m_device->swapChain->renderFinishedSemaphores[m_device->swapChain->currentFrame]};
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = signalSemaphores;
vkResetFences(m_device->device, 1, &m_device->swapChain->inFlightFences[m_device->swapChain->currentFrame]);
if (vkQueueSubmit(m_device->graphicsQueue, 1, &submitInfo, m_device->swapChain->inFlightFences[m_device->swapChain->currentFrame]) != VK_SUCCESS)
return;
// present
VkPresentInfoKHR presentInfo = {};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = signalSemaphores;
VkSwapchainKHR swapChains[] = {m_device->swapChain->swapchain};
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = swapChains;
presentInfo.pImageIndices = &imageIndex;
vkQueuePresentKHR(m_device->presentQueue, &presentInfo);
m_device->swapChain->currentFrame = (m_device->swapChain->currentFrame + 1) % 3;
}
VkRenderPass RenderManager::presentationRenderPass() const
{
return m_renderPass;
}
DrawObject RenderManager::addDrawObject(const physis_MDL &model, int lod)
{
DrawObject DrawObject;
DrawObject.model = model;
reloadDrawObject(DrawObject, lod);
return DrawObject;
}
void RenderManager::reloadDrawObject(DrawObject &DrawObject, uint32_t lod)
{
if (lod > DrawObject.model.num_lod)
return;
DrawObject.parts.clear();
for (uint32_t i = 0; i < DrawObject.model.lods[lod].num_parts; i++) {
RenderPart renderPart;
const physis_Part part = DrawObject.model.lods[lod].parts[i];
renderPart.materialIndex = part.material_index;
size_t vertexSize = part.num_vertices * sizeof(Vertex);
renderPart.vertexBuffer = m_device->createBuffer(vertexSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
m_device->copyToBuffer(renderPart.vertexBuffer, (void *)part.vertices, vertexSize);
size_t indexSize = part.num_indices * sizeof(uint16_t);
renderPart.indexBuffer = m_device->createBuffer(indexSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
m_device->copyToBuffer(renderPart.indexBuffer, (void *)part.indices, indexSize);
renderPart.numIndices = part.num_indices;
DrawObject.parts.push_back(renderPart);
}
const size_t bufferSize = sizeof(glm::mat4) * 128;
DrawObject.boneInfoBuffer = m_device->createBuffer(bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
}
RenderTexture RenderManager::addTexture(const uint32_t width, const uint32_t height, const uint8_t *data, const uint32_t data_size)
{
RenderTexture newTexture = {};
VkImageCreateInfo imageInfo = {};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.extent.width = width;
imageInfo.extent.height = height;
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
vkCreateImage(m_device->device, &imageInfo, nullptr, &newTexture.handle);
VkMemoryRequirements memRequirements;
vkGetImageMemoryRequirements(m_device->device, newTexture.handle, &memRequirements);
VkMemoryAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = m_device->findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
vkAllocateMemory(m_device->device, &allocInfo, nullptr, &newTexture.memory);
vkBindImageMemory(m_device->device, newTexture.handle, newTexture.memory, 0);
// copy image data
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
VkBufferCreateInfo bufferInfo = {};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = data_size;
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vkCreateBuffer(m_device->device, &bufferInfo, nullptr, &stagingBuffer);
// allocate staging memory
vkGetBufferMemoryRequirements(m_device->device, stagingBuffer, &memRequirements);
allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex =
m_device->findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
vkAllocateMemory(m_device->device, &allocInfo, nullptr, &stagingBufferMemory);
vkBindBufferMemory(m_device->device, stagingBuffer, stagingBufferMemory, 0);
// copy to staging buffer
void *mapped_data;
vkMapMemory(m_device->device, stagingBufferMemory, 0, data_size, 0, &mapped_data);
memcpy(mapped_data, data, data_size);
vkUnmapMemory(m_device->device, stagingBufferMemory);
// copy staging buffer to image
VkCommandBuffer commandBuffer = m_device->beginSingleTimeCommands();
VkImageSubresourceRange range = {};
range.baseMipLevel = 0;
range.levelCount = 1;
range.baseArrayLayer = 0;
range.layerCount = 1;
m_device->inlineTransitionImageLayout(commandBuffer,
newTexture.handle,
imageInfo.format,
VK_IMAGE_ASPECT_COLOR_BIT,
range,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkBufferImageCopy region = {};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageExtent = {(uint32_t)width, (uint32_t)height, 1};
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, newTexture.handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
m_device->inlineTransitionImageLayout(commandBuffer,
newTexture.handle,
imageInfo.format,
VK_IMAGE_ASPECT_COLOR_BIT,
range,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
m_device->endSingleTimeCommands(commandBuffer);
range = {};
range.levelCount = 1;
range.layerCount = 1;
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkImageViewCreateInfo viewInfo = {};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = newTexture.handle;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = imageInfo.format;
viewInfo.subresourceRange = range;
vkCreateImageView(m_device->device, &viewInfo, nullptr, &newTexture.view);
VkSamplerCreateInfo samplerInfo = {};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.maxLod = 1.0f;
vkCreateSampler(m_device->device, &samplerInfo, nullptr, &newTexture.sampler);
return newTexture;
}
Device &RenderManager::device()
{
return *m_device;
}
void RenderManager::updateCamera(Camera &camera)
{
camera.aspectRatio = static_cast<float>(m_device->swapChain->extent.width) / static_cast<float>(m_device->swapChain->extent.height);
camera.perspective = glm::perspective(glm::radians(camera.fieldOfView), camera.aspectRatio, camera.nearPlane, camera.farPlane);
}
void RenderManager::initBlitPipeline()
{
VkDescriptorSetLayoutBinding binding = {};
binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
binding.descriptorCount = 1;
binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
binding.binding = 0;
VkDescriptorSetLayoutCreateInfo layoutInfo = {};
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
layoutInfo.bindingCount = 1;
layoutInfo.pBindings = &binding;
vkCreateDescriptorSetLayout(m_device->device, &layoutInfo, nullptr, &m_setLayout);
VkPipelineShaderStageCreateInfo vertexShaderStageInfo = {};
vertexShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertexShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertexShaderStageInfo.module = m_device->loadShaderFromDisk(":/shaders/blit.vert.spv");
vertexShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo fragmentShaderStageInfo = {};
fragmentShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragmentShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragmentShaderStageInfo.module = m_device->loadShaderFromDisk(":/shaders/blit.frag.spv");
fragmentShaderStageInfo.pName = "main";
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {vertexShaderStageInfo, fragmentShaderStageInfo};
VkPipelineVertexInputStateCreateInfo vertexInputState = {};
vertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
VkViewport viewport = {};
viewport.width = m_device->swapChain->extent.width;
viewport.height = m_device->swapChain->extent.height;
viewport.maxDepth = 1.0f;
VkRect2D scissor = {};
scissor.extent = m_device->swapChain->extent;
VkPipelineViewportStateCreateInfo viewportState = {};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
viewportState.pViewports = &viewport;
viewportState.scissorCount = 1;
viewportState.pScissors = &scissor;
VkPipelineRasterizationStateCreateInfo rasterizer = {};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
VkPipelineMultisampleStateCreateInfo multisampling = {};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
VkPipelineColorBlendStateCreateInfo colorBlending = {};
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment;
VkPipelineDynamicStateCreateInfo dynamicState = {};
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 1;
pipelineLayoutInfo.pSetLayouts = &m_setLayout;
vkCreatePipelineLayout(m_device->device, &pipelineLayoutInfo, nullptr, &m_pipelineLayout);
VkPipelineDepthStencilStateCreateInfo depthStencil = {};
depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
depthStencil.depthTestEnable = VK_TRUE;
depthStencil.depthWriteEnable = VK_TRUE;
depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
depthStencil.maxDepthBounds = 1.0f;
VkGraphicsPipelineCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
createInfo.stageCount = shaderStages.size();
createInfo.pStages = shaderStages.data();
createInfo.pVertexInputState = &vertexInputState;
createInfo.pInputAssemblyState = &inputAssembly;
createInfo.pViewportState = &viewportState;
createInfo.pRasterizationState = &rasterizer;
createInfo.pMultisampleState = &multisampling;
createInfo.pColorBlendState = &colorBlending;
createInfo.pDynamicState = &dynamicState;
createInfo.pDepthStencilState = &depthStencil;
createInfo.layout = m_pipelineLayout;
createInfo.renderPass = m_renderPass;
vkCreateGraphicsPipelines(m_device->device, VK_NULL_HANDLE, 1, &createInfo, nullptr, &m_pipeline);
VkSamplerCreateInfo samplerInfo = {};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.maxLod = 1.0f;
vkCreateSampler(m_device->device, &samplerInfo, nullptr, &m_sampler);
VkDescriptorSetAllocateInfo allocateInfo = {};
allocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocateInfo.descriptorPool = m_device->descriptorPool;
allocateInfo.descriptorSetCount = 1;
allocateInfo.pSetLayouts = &m_setLayout;
vkAllocateDescriptorSets(m_device->device, &allocateInfo, &m_descriptorSet);
VkDescriptorImageInfo multiImageInfo = {};
multiImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
multiImageInfo.imageView = m_renderer->getCompositeTexture().imageView;
multiImageInfo.sampler = m_sampler;
VkWriteDescriptorSet multiDescriptorWrite2 = {};
multiDescriptorWrite2.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
multiDescriptorWrite2.dstSet = m_descriptorSet;
multiDescriptorWrite2.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
multiDescriptorWrite2.descriptorCount = 1;
multiDescriptorWrite2.pImageInfo = &multiImageInfo;
multiDescriptorWrite2.dstBinding = 0;
vkUpdateDescriptorSets(m_device->device, 1, &multiDescriptorWrite2, 0, nullptr);
}