mirror of
https://github.com/redstrate/Novus.git
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At least on my machine, the AMD Windows Vulkan driver is way more strict compared to Linux. * The correct device features are now enabled. * Image usage flags for offscreen textures are corrected.
783 lines
31 KiB
C++
783 lines
31 KiB
C++
// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "rendermanager.h"
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#include <QDebug>
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#include <QFile>
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#include <array>
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#include <fstream>
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#include <glm/gtc/matrix_transform.hpp>
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#include <valarray>
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#include <vector>
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#include <vulkan/vulkan.h>
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#include "gamerenderer.h"
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#include "imgui.h"
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#include "imguipass.h"
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#include "simplerenderer.h"
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#include "swapchain.h"
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VkResult CreateDebugUtilsMessengerEXT(VkInstance instance,
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const VkDebugUtilsMessengerCreateInfoEXT *pCreateInfo,
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const VkAllocationCallbacks *pAllocator,
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VkDebugUtilsMessengerEXT *pCallback)
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{
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// Note: It seems that static_cast<...> doesn't work. Use the C-style forced
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// cast.
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auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
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if (func != nullptr) {
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return func(instance, pCreateInfo, pAllocator, pCallback);
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} else {
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return VK_ERROR_EXTENSION_NOT_PRESENT;
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}
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}
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VKAPI_ATTR VkBool32 VKAPI_CALL DebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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VkDebugUtilsMessageTypeFlagsEXT messageType,
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const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData,
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void *pUserData)
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{
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Q_UNUSED(messageSeverity)
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Q_UNUSED(messageType)
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Q_UNUSED(pUserData)
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qInfo() << pCallbackData->pMessage;
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return VK_FALSE;
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}
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RenderManager::RenderManager(GameData *data)
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: m_data(data)
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{
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Q_INIT_RESOURCE(shaders);
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m_device = new Device();
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ctx = ImGui::CreateContext();
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ImGui::SetCurrentContext(ctx);
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ImGui::GetIO().IniFilename = "";
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ImGui::StyleColorsDark();
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std::vector<const char *> instanceExtensions = {"VK_EXT_debug_utils"};
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uint32_t extensionCount = 0;
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vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
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std::vector<VkExtensionProperties> extensions(extensionCount);
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vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, extensions.data());
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for (auto &extension : extensions) {
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if (strstr(extension.extensionName, "surface") != nullptr) {
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instanceExtensions.push_back(extension.extensionName);
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}
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if (strstr(extension.extensionName, "VK_KHR_get_physical_device_properties2") != nullptr) {
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instanceExtensions.push_back(extension.extensionName);
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}
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}
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VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo = {};
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debugCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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debugCreateInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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debugCreateInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT;
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debugCreateInfo.pfnUserCallback = DebugCallback;
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VkApplicationInfo applicationInfo = {VK_STRUCTURE_TYPE_APPLICATION_INFO};
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applicationInfo.apiVersion = VK_API_VERSION_1_3;
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VkInstanceCreateInfo createInfo = {};
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createInfo.pNext = &debugCreateInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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createInfo.ppEnabledExtensionNames = instanceExtensions.data();
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createInfo.enabledExtensionCount = instanceExtensions.size();
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createInfo.pApplicationInfo = &applicationInfo;
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vkCreateInstance(&createInfo, nullptr, &m_device->instance);
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VkDebugUtilsMessengerEXT callback;
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CreateDebugUtilsMessengerEXT(m_device->instance, &debugCreateInfo, nullptr, &callback);
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// pick physical device
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uint32_t deviceCount = 0;
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vkEnumeratePhysicalDevices(m_device->instance, &deviceCount, nullptr);
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std::vector<VkPhysicalDevice> devices(deviceCount);
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vkEnumeratePhysicalDevices(m_device->instance, &deviceCount, devices.data());
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int preferredDevice = 0;
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int deviceIndex = 0;
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for (auto device : devices) {
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VkPhysicalDeviceProperties deviceProperties;
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vkGetPhysicalDeviceProperties(device, &deviceProperties);
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if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
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preferredDevice = deviceIndex;
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}
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deviceIndex++;
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}
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m_device->physicalDevice = devices[preferredDevice];
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extensionCount = 0;
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vkEnumerateDeviceExtensionProperties(m_device->physicalDevice, nullptr, &extensionCount, nullptr);
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std::vector<VkExtensionProperties> extensionProperties(extensionCount);
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vkEnumerateDeviceExtensionProperties(m_device->physicalDevice, nullptr, &extensionCount, extensionProperties.data());
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// we want to choose the portability subset on platforms that
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// support it, this is a requirement of the portability spec
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std::vector<const char *> deviceExtensions = {"VK_KHR_swapchain"};
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for (auto extension : extensionProperties) {
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if (!strcmp(extension.extensionName, "VK_KHR_portability_subset"))
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deviceExtensions.push_back("VK_KHR_portability_subset");
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}
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uint32_t graphicsFamilyIndex = 0, presentFamilyIndex = 0;
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// create logical device
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uint32_t queueFamilyCount = 0;
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vkGetPhysicalDeviceQueueFamilyProperties(m_device->physicalDevice, &queueFamilyCount, nullptr);
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std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
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vkGetPhysicalDeviceQueueFamilyProperties(m_device->physicalDevice, &queueFamilyCount, queueFamilies.data());
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int i = 0;
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for (const auto &queueFamily : queueFamilies) {
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if (queueFamily.queueCount > 0 && queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
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graphicsFamilyIndex = i;
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}
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i++;
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}
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std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
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if (graphicsFamilyIndex == presentFamilyIndex) {
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VkDeviceQueueCreateInfo queueCreateInfo = {};
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queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueCreateInfo.queueFamilyIndex = graphicsFamilyIndex;
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queueCreateInfo.queueCount = 1;
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float queuePriority = 1.0f;
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queueCreateInfo.pQueuePriorities = &queuePriority;
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queueCreateInfos.push_back(queueCreateInfo);
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} else {
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// graphics
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{
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VkDeviceQueueCreateInfo queueCreateInfo = {};
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queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueCreateInfo.queueFamilyIndex = graphicsFamilyIndex;
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queueCreateInfo.queueCount = 1;
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float queuePriority = 1.0f;
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queueCreateInfo.pQueuePriorities = &queuePriority;
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queueCreateInfos.push_back(queueCreateInfo);
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}
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// present
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{
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VkDeviceQueueCreateInfo queueCreateInfo = {};
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queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueCreateInfo.queueFamilyIndex = presentFamilyIndex;
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queueCreateInfo.queueCount = 1;
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float queuePriority = 1.0f;
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queueCreateInfo.pQueuePriorities = &queuePriority;
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queueCreateInfos.push_back(queueCreateInfo);
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}
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}
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VkPhysicalDeviceFeatures enabledFeatures{};
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enabledFeatures.shaderClipDistance = VK_TRUE;
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enabledFeatures.shaderCullDistance = VK_TRUE;
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enabledFeatures.fillModeNonSolid = VK_TRUE;
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VkPhysicalDeviceVulkan11Features enabled11Features{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES};
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enabled11Features.shaderDrawParameters = VK_TRUE;
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VkPhysicalDeviceVulkan12Features enabled12Features{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES};
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enabled12Features.vulkanMemoryModel = VK_TRUE;
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enabled12Features.pNext = &enabled11Features;
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VkPhysicalDeviceVulkan13Features enabled13Features{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES};
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enabled13Features.shaderDemoteToHelperInvocation = VK_TRUE;
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enabled13Features.dynamicRendering = VK_TRUE;
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enabled13Features.pNext = &enabled12Features;
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VkDeviceCreateInfo deviceCeateInfo = {};
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deviceCeateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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deviceCeateInfo.pQueueCreateInfos = queueCreateInfos.data();
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deviceCeateInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
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deviceCeateInfo.ppEnabledExtensionNames = deviceExtensions.data();
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deviceCeateInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
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deviceCeateInfo.pEnabledFeatures = &enabledFeatures;
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deviceCeateInfo.pNext = &enabled13Features;
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vkCreateDevice(m_device->physicalDevice, &deviceCeateInfo, nullptr, &m_device->device);
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// get queues
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vkGetDeviceQueue(m_device->device, graphicsFamilyIndex, 0, &m_device->graphicsQueue);
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vkGetDeviceQueue(m_device->device, presentFamilyIndex, 0, &m_device->presentQueue);
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// command pool
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VkCommandPoolCreateInfo poolInfo = {};
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poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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poolInfo.queueFamilyIndex = graphicsFamilyIndex;
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poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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vkCreateCommandPool(m_device->device, &poolInfo, nullptr, &m_device->commandPool);
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VkDescriptorPoolSize poolSize = {};
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poolSize.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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poolSize.descriptorCount = 150;
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VkDescriptorPoolSize poolSize2 = {};
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poolSize2.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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poolSize2.descriptorCount = 150;
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const std::array poolSizes = {poolSize, poolSize2};
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VkDescriptorPoolCreateInfo poolCreateInfo = {};
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poolCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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poolCreateInfo.poolSizeCount = poolSizes.size();
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poolCreateInfo.pPoolSizes = poolSizes.data();
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poolCreateInfo.maxSets = 150;
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vkCreateDescriptorPool(m_device->device, &poolCreateInfo, nullptr, &m_device->descriptorPool);
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qInfo() << "Initialized renderer!";
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}
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bool RenderManager::initSwapchain(VkSurfaceKHR surface, int width, int height)
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{
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if (m_device->swapChain == nullptr) {
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m_device->swapChain = new SwapChain(*m_device, surface, width, height);
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} else {
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m_device->swapChain->resize(surface, width, height);
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}
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// allocate command buffers
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for (int i = 0; i < 3; i++) {
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VkCommandBufferAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.commandPool = m_device->commandPool;
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allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocInfo.commandBufferCount = 1;
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vkAllocateCommandBuffers(m_device->device, &allocInfo, &m_commandBuffers[i]);
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}
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VkAttachmentDescription colorAttachment = {};
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colorAttachment.format = m_device->swapChain->surfaceFormat;
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colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
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colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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VkAttachmentReference colorAttachmentRef = {};
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colorAttachmentRef.attachment = 0;
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colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkSubpassDependency dependency = {};
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dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
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dependency.dstSubpass = 0;
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dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
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dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
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dependency.srcAccessMask = 0;
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dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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dependency.dependencyFlags = 0;
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VkSubpassDescription subpass = {};
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass.colorAttachmentCount = 1;
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subpass.pColorAttachments = &colorAttachmentRef;
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std::array<VkAttachmentDescription, 1> attachments = {colorAttachment};
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VkRenderPassCreateInfo renderPassInfo = {};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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renderPassInfo.attachmentCount = attachments.size();
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renderPassInfo.pAttachments = attachments.data();
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renderPassInfo.subpassCount = 1;
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renderPassInfo.pSubpasses = &subpass;
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renderPassInfo.dependencyCount = 1;
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renderPassInfo.pDependencies = &dependency;
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vkCreateRenderPass(m_device->device, &renderPassInfo, nullptr, &m_renderPass);
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ImGui::SetCurrentContext(ctx);
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m_imGuiPass = new ImGuiPass(*this);
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if (qgetenv("NOVUS_USE_NEW_RENDERER") == QByteArrayLiteral("1")) {
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m_renderer = new GameRenderer(*m_device, m_data);
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} else {
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m_renderer = new SimpleRenderer(*m_device);
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}
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m_renderer->resize();
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initBlitPipeline(); // this creates a desc set for the renderer's offscreen texture. need to make sure we regen it
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m_framebuffers.resize(m_device->swapChain->swapchainImages.size());
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for (int i = 0; i < m_device->swapChain->swapchainImages.size(); i++) {
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VkFramebufferCreateInfo framebufferInfo = {};
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framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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framebufferInfo.renderPass = m_renderPass;
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framebufferInfo.attachmentCount = 1;
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framebufferInfo.pAttachments = &m_device->swapChain->swapchainViews[i];
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framebufferInfo.width = m_device->swapChain->extent.width;
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framebufferInfo.height = m_device->swapChain->extent.height;
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framebufferInfo.layers = 1;
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vkCreateFramebuffer(m_device->device, &framebufferInfo, nullptr, &m_framebuffers[i]);
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}
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return true;
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}
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void RenderManager::resize(VkSurfaceKHR surface, int width, int height)
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{
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initSwapchain(surface, width, height);
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}
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void RenderManager::destroySwapchain()
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{
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// TODO: port to new swapchain aPI
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/*if (swapchain != VK_NULL_HANDLE) {
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vkDestroySwapchainKHR(device, swapchain, nullptr);
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swapchain = VK_NULL_HANDLE;
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}*/
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}
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void RenderManager::render(const std::vector<DrawObject> &models)
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{
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vkWaitForFences(m_device->device,
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1,
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&m_device->swapChain->inFlightFences[m_device->swapChain->currentFrame],
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VK_TRUE,
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std::numeric_limits<uint64_t>::max());
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uint32_t imageIndex = 0;
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VkResult result = vkAcquireNextImageKHR(m_device->device,
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m_device->swapChain->swapchain,
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std::numeric_limits<uint64_t>::max(),
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m_device->swapChain->imageAvailableSemaphores[m_device->swapChain->currentFrame],
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VK_NULL_HANDLE,
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&imageIndex);
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if (result == VK_ERROR_OUT_OF_DATE_KHR) {
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return;
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}
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VkCommandBuffer commandBuffer = m_commandBuffers[m_device->swapChain->currentFrame];
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VkCommandBufferBeginInfo beginInfo = {};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
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vkBeginCommandBuffer(commandBuffer, &beginInfo);
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updateCamera(camera);
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m_renderer->render(commandBuffer, m_device->swapChain->currentFrame, camera, models);
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VkRenderPassBeginInfo renderPassInfo = {};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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renderPassInfo.renderPass = m_renderPass;
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renderPassInfo.framebuffer = m_framebuffers[imageIndex];
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std::array<VkClearValue, 2> clearValues = {};
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clearValues[0].color.float32[0] = 0.24;
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clearValues[0].color.float32[1] = 0.24;
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clearValues[0].color.float32[2] = 0.24;
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clearValues[0].color.float32[3] = 1.0;
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clearValues[1].depthStencil = {1.0f, 0};
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renderPassInfo.clearValueCount = clearValues.size();
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renderPassInfo.pClearValues = clearValues.data();
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renderPassInfo.renderArea.extent = m_device->swapChain->extent;
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vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline);
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vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1, &m_descriptorSet, 0, nullptr);
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vkCmdDraw(commandBuffer, 4, 1, 0, 0);
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// Render offscreen texture, and overlay imgui
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if (m_imGuiPass != nullptr) {
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ImGui::SetCurrentContext(ctx);
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m_imGuiPass->render(commandBuffer);
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}
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vkCmdEndRenderPass(commandBuffer);
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vkEndCommandBuffer(commandBuffer);
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VkSubmitInfo submitInfo = {};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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VkSemaphore waitSemaphores[] = {m_device->swapChain->imageAvailableSemaphores[m_device->swapChain->currentFrame]};
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VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
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submitInfo.waitSemaphoreCount = 1;
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submitInfo.pWaitSemaphores = waitSemaphores;
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submitInfo.pWaitDstStageMask = waitStages;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &commandBuffer;
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VkSemaphore signalSemaphores[] = {m_device->swapChain->renderFinishedSemaphores[m_device->swapChain->currentFrame]};
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.pSignalSemaphores = signalSemaphores;
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vkResetFences(m_device->device, 1, &m_device->swapChain->inFlightFences[m_device->swapChain->currentFrame]);
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if (vkQueueSubmit(m_device->graphicsQueue, 1, &submitInfo, m_device->swapChain->inFlightFences[m_device->swapChain->currentFrame]) != VK_SUCCESS)
|
|
return;
|
|
|
|
// present
|
|
VkPresentInfoKHR presentInfo = {};
|
|
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
|
|
|
presentInfo.waitSemaphoreCount = 1;
|
|
presentInfo.pWaitSemaphores = signalSemaphores;
|
|
VkSwapchainKHR swapChains[] = {m_device->swapChain->swapchain};
|
|
presentInfo.swapchainCount = 1;
|
|
presentInfo.pSwapchains = swapChains;
|
|
presentInfo.pImageIndices = &imageIndex;
|
|
|
|
vkQueuePresentKHR(m_device->presentQueue, &presentInfo);
|
|
|
|
m_device->swapChain->currentFrame = (m_device->swapChain->currentFrame + 1) % 3;
|
|
}
|
|
|
|
VkRenderPass RenderManager::presentationRenderPass() const
|
|
{
|
|
return m_renderPass;
|
|
}
|
|
|
|
DrawObject RenderManager::addDrawObject(const physis_MDL &model, int lod)
|
|
{
|
|
DrawObject DrawObject;
|
|
DrawObject.model = model;
|
|
|
|
reloadDrawObject(DrawObject, lod);
|
|
|
|
return DrawObject;
|
|
}
|
|
|
|
void RenderManager::reloadDrawObject(DrawObject &DrawObject, uint32_t lod)
|
|
{
|
|
if (lod > DrawObject.model.num_lod)
|
|
return;
|
|
|
|
DrawObject.parts.clear();
|
|
|
|
for (uint32_t i = 0; i < DrawObject.model.lods[lod].num_parts; i++) {
|
|
RenderPart renderPart;
|
|
|
|
const physis_Part part = DrawObject.model.lods[lod].parts[i];
|
|
|
|
renderPart.materialIndex = part.material_index;
|
|
|
|
size_t vertexSize = part.num_vertices * sizeof(Vertex);
|
|
renderPart.vertexBuffer = m_device->createBuffer(vertexSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
|
|
m_device->copyToBuffer(renderPart.vertexBuffer, (void *)part.vertices, vertexSize);
|
|
|
|
size_t indexSize = part.num_indices * sizeof(uint16_t);
|
|
renderPart.indexBuffer = m_device->createBuffer(indexSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
|
|
m_device->copyToBuffer(renderPart.indexBuffer, (void *)part.indices, indexSize);
|
|
|
|
renderPart.numIndices = part.num_indices;
|
|
|
|
DrawObject.parts.push_back(renderPart);
|
|
}
|
|
|
|
const size_t bufferSize = sizeof(glm::mat4) * 128;
|
|
DrawObject.boneInfoBuffer = m_device->createBuffer(bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
|
|
}
|
|
|
|
RenderTexture RenderManager::addTexture(const uint32_t width, const uint32_t height, const uint8_t *data, const uint32_t data_size)
|
|
{
|
|
RenderTexture newTexture = {};
|
|
|
|
VkImageCreateInfo imageInfo = {};
|
|
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
|
imageInfo.extent.width = width;
|
|
imageInfo.extent.height = height;
|
|
imageInfo.extent.depth = 1;
|
|
imageInfo.mipLevels = 1;
|
|
imageInfo.arrayLayers = 1;
|
|
imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
|
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
|
|
vkCreateImage(m_device->device, &imageInfo, nullptr, &newTexture.handle);
|
|
|
|
VkMemoryRequirements memRequirements;
|
|
vkGetImageMemoryRequirements(m_device->device, newTexture.handle, &memRequirements);
|
|
|
|
VkMemoryAllocateInfo allocInfo = {};
|
|
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
allocInfo.allocationSize = memRequirements.size;
|
|
allocInfo.memoryTypeIndex = m_device->findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
|
|
|
vkAllocateMemory(m_device->device, &allocInfo, nullptr, &newTexture.memory);
|
|
|
|
vkBindImageMemory(m_device->device, newTexture.handle, newTexture.memory, 0);
|
|
|
|
// copy image data
|
|
VkBuffer stagingBuffer;
|
|
VkDeviceMemory stagingBufferMemory;
|
|
|
|
VkBufferCreateInfo bufferInfo = {};
|
|
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
bufferInfo.size = data_size;
|
|
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
|
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
|
|
vkCreateBuffer(m_device->device, &bufferInfo, nullptr, &stagingBuffer);
|
|
|
|
// allocate staging memory
|
|
vkGetBufferMemoryRequirements(m_device->device, stagingBuffer, &memRequirements);
|
|
|
|
allocInfo = {};
|
|
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
allocInfo.allocationSize = memRequirements.size;
|
|
allocInfo.memoryTypeIndex =
|
|
m_device->findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
|
|
|
vkAllocateMemory(m_device->device, &allocInfo, nullptr, &stagingBufferMemory);
|
|
|
|
vkBindBufferMemory(m_device->device, stagingBuffer, stagingBufferMemory, 0);
|
|
|
|
// copy to staging buffer
|
|
void *mapped_data;
|
|
vkMapMemory(m_device->device, stagingBufferMemory, 0, data_size, 0, &mapped_data);
|
|
memcpy(mapped_data, data, data_size);
|
|
vkUnmapMemory(m_device->device, stagingBufferMemory);
|
|
|
|
// copy staging buffer to image
|
|
VkCommandBuffer commandBuffer = m_device->beginSingleTimeCommands();
|
|
|
|
VkImageSubresourceRange range = {};
|
|
range.baseMipLevel = 0;
|
|
range.levelCount = 1;
|
|
range.baseArrayLayer = 0;
|
|
range.layerCount = 1;
|
|
|
|
m_device->inlineTransitionImageLayout(commandBuffer,
|
|
newTexture.handle,
|
|
imageInfo.format,
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
range,
|
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
|
|
|
VkBufferImageCopy region = {};
|
|
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
region.imageSubresource.mipLevel = 0;
|
|
region.imageSubresource.baseArrayLayer = 0;
|
|
region.imageSubresource.layerCount = 1;
|
|
region.imageExtent = {(uint32_t)width, (uint32_t)height, 1};
|
|
|
|
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, newTexture.handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
|
|
|
m_device->inlineTransitionImageLayout(commandBuffer,
|
|
newTexture.handle,
|
|
imageInfo.format,
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
range,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
|
|
m_device->endSingleTimeCommands(commandBuffer);
|
|
|
|
range = {};
|
|
range.levelCount = 1;
|
|
range.layerCount = 1;
|
|
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
|
|
VkImageViewCreateInfo viewInfo = {};
|
|
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
viewInfo.image = newTexture.handle;
|
|
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
viewInfo.format = imageInfo.format;
|
|
viewInfo.subresourceRange = range;
|
|
|
|
vkCreateImageView(m_device->device, &viewInfo, nullptr, &newTexture.view);
|
|
|
|
VkSamplerCreateInfo samplerInfo = {};
|
|
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
samplerInfo.magFilter = VK_FILTER_LINEAR;
|
|
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
|
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
samplerInfo.maxLod = 1.0f;
|
|
|
|
vkCreateSampler(m_device->device, &samplerInfo, nullptr, &newTexture.sampler);
|
|
|
|
return newTexture;
|
|
}
|
|
|
|
Device &RenderManager::device()
|
|
{
|
|
return *m_device;
|
|
}
|
|
|
|
void RenderManager::updateCamera(Camera &camera)
|
|
{
|
|
camera.aspectRatio = static_cast<float>(m_device->swapChain->extent.width) / static_cast<float>(m_device->swapChain->extent.height);
|
|
camera.perspective = glm::perspective(glm::radians(camera.fieldOfView), camera.aspectRatio, camera.nearPlane, camera.farPlane);
|
|
}
|
|
|
|
void RenderManager::initBlitPipeline()
|
|
{
|
|
VkDescriptorSetLayoutBinding binding = {};
|
|
binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
binding.descriptorCount = 1;
|
|
binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
binding.binding = 0;
|
|
|
|
VkDescriptorSetLayoutCreateInfo layoutInfo = {};
|
|
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
|
layoutInfo.bindingCount = 1;
|
|
layoutInfo.pBindings = &binding;
|
|
|
|
vkCreateDescriptorSetLayout(m_device->device, &layoutInfo, nullptr, &m_setLayout);
|
|
|
|
VkPipelineShaderStageCreateInfo vertexShaderStageInfo = {};
|
|
vertexShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
vertexShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
|
|
vertexShaderStageInfo.module = m_device->loadShaderFromDisk(":/shaders/blit.vert.spv");
|
|
vertexShaderStageInfo.pName = "main";
|
|
|
|
VkPipelineShaderStageCreateInfo fragmentShaderStageInfo = {};
|
|
fragmentShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
fragmentShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
fragmentShaderStageInfo.module = m_device->loadShaderFromDisk(":/shaders/blit.frag.spv");
|
|
fragmentShaderStageInfo.pName = "main";
|
|
|
|
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {vertexShaderStageInfo, fragmentShaderStageInfo};
|
|
|
|
VkPipelineVertexInputStateCreateInfo vertexInputState = {};
|
|
vertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
|
|
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
|
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
|
|
|
VkViewport viewport = {};
|
|
viewport.width = m_device->swapChain->extent.width;
|
|
viewport.height = m_device->swapChain->extent.height;
|
|
viewport.maxDepth = 1.0f;
|
|
|
|
VkRect2D scissor = {};
|
|
scissor.extent = m_device->swapChain->extent;
|
|
|
|
VkPipelineViewportStateCreateInfo viewportState = {};
|
|
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
|
viewportState.viewportCount = 1;
|
|
viewportState.pViewports = &viewport;
|
|
viewportState.scissorCount = 1;
|
|
viewportState.pScissors = &scissor;
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterizer = {};
|
|
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
|
rasterizer.lineWidth = 1.0f;
|
|
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
|
|
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
|
|
|
|
VkPipelineMultisampleStateCreateInfo multisampling = {};
|
|
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
|
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
|
|
|
VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
|
|
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
|
|
|
VkPipelineColorBlendStateCreateInfo colorBlending = {};
|
|
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
|
colorBlending.attachmentCount = 1;
|
|
colorBlending.pAttachments = &colorBlendAttachment;
|
|
|
|
VkPipelineDynamicStateCreateInfo dynamicState = {};
|
|
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
|
|
|
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
|
|
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
pipelineLayoutInfo.setLayoutCount = 1;
|
|
pipelineLayoutInfo.pSetLayouts = &m_setLayout;
|
|
|
|
vkCreatePipelineLayout(m_device->device, &pipelineLayoutInfo, nullptr, &m_pipelineLayout);
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depthStencil = {};
|
|
depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
|
depthStencil.depthTestEnable = VK_TRUE;
|
|
depthStencil.depthWriteEnable = VK_TRUE;
|
|
depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
|
|
depthStencil.maxDepthBounds = 1.0f;
|
|
|
|
VkGraphicsPipelineCreateInfo createInfo = {};
|
|
createInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
|
createInfo.stageCount = shaderStages.size();
|
|
createInfo.pStages = shaderStages.data();
|
|
createInfo.pVertexInputState = &vertexInputState;
|
|
createInfo.pInputAssemblyState = &inputAssembly;
|
|
createInfo.pViewportState = &viewportState;
|
|
createInfo.pRasterizationState = &rasterizer;
|
|
createInfo.pMultisampleState = &multisampling;
|
|
createInfo.pColorBlendState = &colorBlending;
|
|
createInfo.pDynamicState = &dynamicState;
|
|
createInfo.pDepthStencilState = &depthStencil;
|
|
createInfo.layout = m_pipelineLayout;
|
|
createInfo.renderPass = m_renderPass;
|
|
|
|
vkCreateGraphicsPipelines(m_device->device, VK_NULL_HANDLE, 1, &createInfo, nullptr, &m_pipeline);
|
|
|
|
VkSamplerCreateInfo samplerInfo = {};
|
|
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
samplerInfo.magFilter = VK_FILTER_LINEAR;
|
|
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
|
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
samplerInfo.maxLod = 1.0f;
|
|
|
|
vkCreateSampler(m_device->device, &samplerInfo, nullptr, &m_sampler);
|
|
|
|
VkDescriptorSetAllocateInfo allocateInfo = {};
|
|
allocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
|
allocateInfo.descriptorPool = m_device->descriptorPool;
|
|
allocateInfo.descriptorSetCount = 1;
|
|
allocateInfo.pSetLayouts = &m_setLayout;
|
|
|
|
vkAllocateDescriptorSets(m_device->device, &allocateInfo, &m_descriptorSet);
|
|
|
|
VkDescriptorImageInfo multiImageInfo = {};
|
|
multiImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
multiImageInfo.imageView = m_renderer->getCompositeTexture().imageView;
|
|
multiImageInfo.sampler = m_sampler;
|
|
|
|
VkWriteDescriptorSet multiDescriptorWrite2 = {};
|
|
multiDescriptorWrite2.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
multiDescriptorWrite2.dstSet = m_descriptorSet;
|
|
multiDescriptorWrite2.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
multiDescriptorWrite2.descriptorCount = 1;
|
|
multiDescriptorWrite2.pImageInfo = &multiImageInfo;
|
|
multiDescriptorWrite2.dstBinding = 0;
|
|
|
|
vkUpdateDescriptorSets(m_device->device, 1, &multiDescriptorWrite2, 0, nullptr);
|
|
}
|